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Mar 5, 2015 8:00 AM
#1

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Aug 2013
6877
Hello, everyone. So, yesterday, we saw our first battle. Now, it was a good battle, but what it didn't contain was a way the girl could have kept her ground, so I've created the 50/50 point system to help with this. To test this, me and Madhatterr will demonstrate with Shin and Kamoi, both ghouls.

Shin
BIKAKU TYPE
Speed: 10
Strength: 10
Defense: 8
Adaptability: 12
Length: 8
Stamina: 10

ADVANTAGE: For every four points in the adaptability base stat their Kagune gains one additional point to distribute at the beginning of the thread.

DISADVANTAGE: With no particular strength or weakness, relying on their adaptability as their source of strength, no base stat may exceed the adaptability base stat.


Kamoi
KOUKAKU TYPE.
Speed: 10>2
Strength: 10
Defense: 12
Adaptability: 6
Length: 10
Stamina: 10

ADVANTAGE: Once every two posts they can fully negate an opponents attack regardless of stats, when an attack is negated no further action can be taken in that post.

DISADVANTAGE: Their movement speed is decreased by 1 point for every 4 points in their opponent's movement speed.


Hatter, take this time to use your advantage to add points to your stats, but remember your disadvantage.
LeCroweMar 9, 2015 1:46 PM
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Mar 5, 2015 8:06 AM
#2
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Nov 2014
25178
Shin
BIKAKU TYPE
Speed: 10 >3
Strength: 10 >1
Defense: 8
Adaptability: 12
Length: 8
Stamina: 10 >1
Mar 5, 2015 8:11 AM
#3

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Aug 2013
6877
Wait, Hatterr. Your disadvantage says to not have a stat go pass your adaptability base stat. Your speed is going against it.
Mar 5, 2015 8:12 AM
#4
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Nov 2014
25178
Ow woops
Shin
BIKAKU TYPE
Speed: 10 >2
Strength: 10 >2
Defense: 8
Adaptability: 12
Length: 8
Stamina: 10 >1
Mar 5, 2015 8:42 AM
#5

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Aug 2013
6877
Alright. Now, the point system.

Shin
50 Health

Kamoi
50 Health

The point system works like mortal combat, but a little more complex. 50 Health means that your ghoul or CCG are perfectly well with no scratches, where 0 Health is where your Ghoul or CCG is about to pass out from intense pain.

To deplete your opponent's Health, attack. Each attack will deal 5 Health to your opponent, plus the difference between your and their strength .

Let's demonstrate:

Kamoi
"Sorry, but I have to kill you. No hard feelings." See said, unleashing her Kagune. One spider arm targets Shin's leg. If it grabs him, he'll be flung to the wall.

Now, Shin's strength is higher by one, so the attack will be 5, but his speed is 1 more than Kamoi's. This is where Hatter can decide if he takes this or not.
LeCroweMar 5, 2015 9:20 AM
Mar 5, 2015 9:29 AM
#6
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Nov 2014
25178
Shin smirked as he took the hit and charged at Kamoi attacking her
CalCeeeumMar 5, 2015 11:51 AM
Mar 5, 2015 12:34 PM
#7

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Aug 2013
6877
Shin
45 Health

Kamoi
50 Health

The attack hit, taking a toll on his health. Also, Kamoi's Stamina went down.

Kamoi's Stamina: 10>9

But, first, before I go on, I'd highly recommend being more detailed with your posts to make battles unique. However, if you want to be quick with your posts, that's you. As for Hatter's post, I'd rewrite his post like this:

Shin got thrown against the wall and fell to the ground. He stumbles to his feet, with a smirk, and charges at Kamoi in an effort to get revenge.

Now, Shin took a charge at Kamoi. His strength is 4 more than mine, so his attack would deal 9 damage instead of 5, and he has slightly more speed than I, so I could dodge...or, I could deflect and take half the damage.

Kamoi
When Shin got close to her, she used her Kagune to protect himself. She, then, did a leg sweep, sending Shin to the ground, and aimed her spider arm towards Shin's left leg. If it hits, it could limit Shin's mobility.

This attack is 5, but if you're paying attention, I'm targeting his legs. This is a system called 'Limb Targeting. It can effect a person in many ways based on what you're targeting.

Head- Causes the opponent to often miss.
Arms- Decreased attack points
Legs- Slower speed
Body- Decreased Strength
Kagune- Lowered Defense

With attacking the legs, I've lowered his speed last turn, setting him on par with me.

Shin's Speed: 11>10

Your turn, Hatter.
Mar 5, 2015 12:44 PM
#8
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Nov 2014
25178
Shin
40 Health

Kamoi
45,5 Health (Because half the dmg)

Shin now has lower speed being attacked in the leg
Shin's speed: 11>10

Shin got up and then charged at Kamoi using his kagune to attack her kagune and hit her lowering her defense

Kamoi's defence 12>11
Mar 5, 2015 1:20 PM
#9

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Aug 2013
6877
Kamoi
"You win this time, Shin." She said, making her escape.

Of course, there's always an opening to escape, though, it's an automatic lose.

And with that, it ends the battle and this demonstration. For any questions, post below.
Mar 5, 2015 2:44 PM

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Jul 2014
11863
I have a question...

Neko why you start fight then run away???????????????????????????????
I don't understand

(no i love you guys)
Mar 5, 2015 3:00 PM
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Aug 2014
16105
Whats the 11>10
Mar 5, 2015 3:03 PM

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Jul 2014
11863
Stat decreases or increases

it was 11 then is went down > to 10
Mar 5, 2015 11:30 PM

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Jan 2015
824
Would there be a slight difference when it come to kakujas?
Mar 6, 2015 7:27 AM

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6877
Of course.

To not make Kukajas not feel like bosses, they have a new weakness:

Each attack they make are subtracted by 5 then divided by 2, so basically (x-5)÷2
LeCroweMar 6, 2015 6:47 PM
Mar 6, 2015 3:17 PM

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Jul 2014
11863
NekoSoul said:
Of course.

To not make Kukajas not feel like bosses, they have a new weakness:

Each attack they make are subtracted by 5 then divided by 2, so basically 2(x-5)

I don't understand this maths equation Neko
D:
Mar 6, 2015 3:31 PM

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Jan 2015
824
SodaWithYoda said:
NekoSoul said:
Of course.

To not make Kukajas not feel like bosses, they have a new weakness:

Each attack they make are subtracted by 5 then divided by 2, so basically 2(x-5)

I don't understand this maths equation Neko
D:


Pretty sure that is an invalid equation…

I'm with Soda senpai, please explain...
Mar 6, 2015 6:46 PM

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Aug 2013
6877
Mar 9, 2015 1:54 PM

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Aug 2013
6877
'Limb Targeting. It can effect a person in many ways based on what you're targeting.

Head- Causes the opponent to often miss.
Arms- Decreased attack points
Legs- Slower speed
Body- Decreased Strength
Kagune- Lowered Defense



Rule Change

Head and Arms- Reduced Attack Points
Legs- Slower speed
Body- Lowered Stamina
Kagune- Lowered Defense

Each attack at these parts are -1 stat at the appropriate stat.
Mar 9, 2015 1:59 PM

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Aug 2013
6877
NekoSoul said:

The point system works like mortal combat, but a little more complex. 50 Health means that your ghoul or CCG are perfectly well with no scratches, where 0 Health is where your Ghoul or CCG is about to pass out from intense pain.

To deplete your opponent's Health, attack. Each attack will deal 5 Health to your opponent, plus the difference between your and their strength.


Rule Change

To deplete your opponent's Health, attack. Each attack will deal 5 Health yo your opponent, plus the difference between your Strength and their defense.
Mar 9, 2015 2:31 PM

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Jul 2014
11863
NekoSoul said:
NekoSoul said:

The point system works like mortal combat, but a little more complex. 50 Health means that your ghoul or CCG are perfectly well with no scratches, where 0 Health is where your Ghoul or CCG is about to pass out from intense pain.

To deplete your opponent's Health, attack. Each attack will deal 5 Health to your opponent, plus the difference between your and their strength.


Rule Change

To deplete your opponent's Health, attack. Each attack will deal 5 Health yo your opponent, plus the difference between your Strength and their defense.

That makes sense
Mar 9, 2015 2:32 PM

Offline
Jul 2014
11863
NekoSoul said:
NekoSoul said:

The point system works like mortal combat, but a little more complex. 50 Health means that your ghoul or CCG are perfectly well with no scratches, where 0 Health is where your Ghoul or CCG is about to pass out from intense pain.

To deplete your opponent's Health, attack. Each attack will deal 5 Health to your opponent, plus the difference between your and their strength.


Rule Change

To deplete your opponent's Health, attack. Each attack will deal 5 Health yo your opponent, plus the difference between your Strength and their defense.

That makes sense
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