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Jun 7, 2009 12:08 AM
#1

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Have an idea for a new Club RP? Post it here, and the Officers will vote on wether to pass it or not!

Here is the proper format:


Title: [title of the RP. Doesn't have to be fancy, but something recognizavle]
Description: [short description of what you want the general theme of the RP to be]
Time Period: [general time period in which the RP takes place]
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Jun 7, 2009 12:13 AM
#2

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So, here's my pitch...

Title: Devil Sword

Description: Taking place in 1400's Japan, this is basically a battle RP with demons. A traditional sword-fighting, spell-casting, blood-gorey fighting.

Time Period: 1400's Japan
Jun 8, 2009 10:49 AM
#3

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grimreaper10000 said:
So, here's my pitch...

Title: Devil Sword

Description: Taking place in 1400's Japan, this is basically a battle RP with demons. A traditional sword-fighting, spell-casting, blood-gorey fighting.

Time Period: 1400's Japan



This is interesting..... develop it a bit more....
Jun 8, 2009 11:00 AM
#4

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I'll take that as your vote for "yes."

OK, I'm gonna go ahead and make this our first RP, but in the future, any more ideas will have an official vote.
Jun 9, 2009 11:39 PM
#5

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1361
So, did the 1400's have a specific name in Jap history??
Jun 9, 2009 11:44 PM
#6

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508
Not the earlier parts, realy. In about the 14030's, it became known as the Sengoku Jidia, or Warring-States Era, which lasted until about the 1600's.
Jun 10, 2009 5:59 PM
#7

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May 2008
40
Title: wast time
Description: alternate world in a place like ancient France, there are several other races and there is a bunch of magic items in the world ranging from tattoos to a gun like artifacts each char. can get one such item and others will be given through common enemy's or once there are several out, each other
Time Period: 1300s
EnthealJun 10, 2009 6:04 PM
Jun 12, 2009 11:58 AM
#8

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Jul 2008
567
Godlike RP has been posted in the Nox Geo Ignis ... whatever club. Check it out.
Jun 12, 2009 12:01 PM
#9

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1361
Just call it Nox for short.
Jun 15, 2009 6:24 PM
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Aug 2008
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Title:Z-Day
Description: Zombie's invasion begins. Everyone lives where they actually live in real life. You can carry ten items unless you have a pack(including clothes and food and stuff). This would probably be between a 3 and 4, where 5 being that the zombie's have won. Characters can start out with 2 skills that they are excellent at(marksmanship, doctor, first aid, etc.) This is just to see how people would reacte during a zombie invasion.
Time Period: 2012(I mean, hey thats when the worlds ending)
Jun 17, 2009 2:24 PM

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Jun 2009
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We have got to get away from the "supernatural" theme going in all of the rpg's. So I vote we carry the Z-Day idea. If you don't mind, Bush, can I flesh out the concept a bit more? I'll keep your basic premises, just define the entire thing a bit more.
Jun 17, 2009 5:14 PM
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Aug 2008
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actually yeah it needs to be refined a bit more refining but it would be cool if someone would regulate it a bit, just share the ideas before u get it started
Jun 17, 2009 8:36 PM

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Jul 2008
567
Godlike isn't supernatural at all. It's all genetic.
Jun 17, 2009 8:38 PM

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Jul 2008
567
Oh and by the way, Chase is already doing an RPG called Z-Day + 237 or something like that. Anyway, it's in the Nox club, I don't know when the hell it's starting or anything but you can make a character for it now.
Jun 17, 2009 11:53 PM

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Chase hasn't been on much lately, probably because he's busy. But I think it's supposed to start soon. Ignore the timer though, since that's not correct.
Jun 18, 2009 12:42 AM

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Jun 2009
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Okay, here's my idea for a realism-based rpg based on the sudden occurence of the zombie apocalypse. This is my first time creating a game, so please give constructive criticism if I need it because of something I did incorrectly, but don't just disagree with me on points in the description because you would have done it differently.




Title:
We'll work on a solid one later. Just imagine I have entered a cleverly titled reference to the zombie apocalypse.

Description: Background.
It's current day in Southern Indiana. Much the same time period in the rest of the world I would guess. Everyone who participates starts in their own house. You wake up and make your way into your living room. When you turn on the television, the default channel presents its station id logo, and a warning message advising you to turn to a news station. You switch it to CNN HeadLine News. The excitable news anchor looks to have been crying, and is obviously flustered. It's hard to follow the quickly passing dialogues, but you gather something about an infection, and cannibalism. As far as you can tell, it sounds just like a review of the most recent addition to the "Dead" series. After watching for a few more minutes, you realize that that's exactly what it is. Z-Day has come, and you're on your own. No other background information is given, because this is realism-based, and you would not have any definition as far as the extent of the outbreak, or how or why it happened. At some point, if the game continues for long enough, the setting will become post apocalyptic, but that'll be dealt with as a part of the gameplay. As far as the type of zombies we're dealing with here, it'll be a pretty basic concept. Think "Dawn of the Dead" or the normal infecteds from "Left 4 Dead." Base intelligence, mob mentality, etc. And the only way to kill the mfor good is by removing the head or destroying the brain.

Description: Details.
Your parents are gone to work or running an errand, and any siblings or other family members you have in your house have gone out as well. Your objective is simply this: To survive until the ordeal is over. You may create a set of personal sub-objectives, such as any key points you would like to aim for in your contingency plan. For participation in the game you won't need to create a character sheet, because this is a realism-based game, so you will be you. You will be alotted ten items of your choosing to carry. All of the items on this list MUST be things actually available in your home. And you must be actually capable of carrying/transporting these items. Please don't lie about it, because that takes the realism element out of the game, so it'll be less fun. ONE of these items may be a bag of some sort which will be allowed to contain up to FIVE additional items that would realistically fit in the bag. Inventories can be altered in gameplay as other items become available. Keep in mind that these items would have to become available realistically. You can't just say something like "And I randomly find a rifle in the alley next to my house." Each of the participants will also be allowed two key personality traits that they will have the opportunity to enhance as a result of consistant gameplay. These can be things such as First-Aid/CPR, lock-picking, proficiency with weapons, etc. The catch to that is, these two things must be traits that you ACTUALLY possess. If that means you have to go and study lock picking for an hour or so before posting, then do it. Again, this is all about realism. The only other requirement will be that you have a game-plan. I don't care if this is something you make up on the spot, or something you have pre-planned, like me. [Yes, I really have one. Fully detailed, and written out, complete with measurements and other diagrams.] If this is picked-up, obviously I'll post a demo page so you can see how all of the elements are supposed to be presented. Keep in mind that any reference to the other people involved must be agreed upon in advance, and be realistic. For instance, I live a few blocks away from Sean, so I can make my way to his house, but I have no idea where Bush lives, so I can't just say that I walked to his house. And try to avoid everyone clumping into one group, because the game only has one path, where as there need to be several. If we need to, we'll set a limit on the number of people involved in the group, and that includes secondary characters, for example girlfriends. I live two houses down from Kami, and she would be my first stop. So I would have to add her to my group. Also animals would be included. They would count as a member of your group if they're large, like a guard dog. If they were small, they would count as an item in your inventory.

Time Period: The morning of the day after the game starts. Whatever time you normally wake up. Ending whenever the infection is over, in which case the post-apocalyptic storyline would begin. OR ending when we're all dead...





So, yeah, let the discussion begin. And, honestly, I don't care if the idea for the game has been done before. I haven't done it yet. This will be different. As far as it looks to me right now, the story elements will be presented by whoever ends up moderating, whether it be me or Bush. But whoever that is needs to realize that their part of it is realism-based as well, so nothing ridiculous can happen. And, if the moderator is going to be a participant, then they have to follow all of the rules that everyone else does, and they can't craft the story around themself.

Any suggestions are welcome, but if the game gets picked-up and your suggestion doesn't make it into the storyline or the gameplay, don't b*tch about it. That's annoying, and will make you look very foolish when it come to no fruition.
LoganChristJun 18, 2009 1:04 AM
Jun 18, 2009 9:33 AM

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Apr 2009
508
I really, really like this idea, Logan and Bush. I would really like to do this RP, but we will have to wait until Friday to see. We already have two RP's going on right now, and with the addition of "Dawn of the Shadows," that'll make three. I think adding a fourth with drain a few people's creativity, and that will affect how well they perform in the other three.

So, I think we should just wait a bit until either one of the main three ends, or one of them, unfortunately, craps out.

Or, and you have to ask Chad about this, start it in Nox. Then, whoever wants to be in it, can.
Jun 18, 2009 11:24 AM

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Jul 2008
567
Until then, play Godlike!
Jun 18, 2009 12:05 PM

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Jun 2009
20
Cool. Yeah, I'd like to keep it here, so we'll wait for a spot to open up
If people really want it to run right now, then I have no problem putting into Nox, but if it's all the same, then I'd like to wait and have it posted in RPMV.
Jun 22, 2009 9:15 PM

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Jun 2009
20
GO CHECK OUT Z-DAY!

If you're interested, follow the rules, and post what you need to, and prepare for the game to begin in a few days!
Jun 24, 2009 10:47 AM

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Jul 2008
567
I posted but it might be wrong, correct me if it is. I started off with a crapload of items so...
Jun 24, 2009 10:56 AM

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Jun 2009
20
Matt, I commented on your post. Everything looks fine, but I did give you a few things to think about.
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» Godlike ( 1 2 )

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Jun 28, 2009 10:59 AM

» Z-Day: A realism-based RPG for the masses.

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» 5 Letter Word Game V.2

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Jun 20, 2009 4:28 PM

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Jun 15, 2009 9:55 PM
It’s time to ditch the text file.
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