New
Oct 4, 2013 12:51 AM
#1
This thread will be used to manage your character's battle data, specifically where their strengths and weaknesses lie. Throughout the course of the role play, your character will earn Growth Points or GP which can be used to customize their growth according to your liking. The maximum amount of GP a character can obtain throughout the course of the role play is 6000. GP can be distributed into any of the following categories according to the players liking. Newly created characters start with 1000 GP and 1 Specialization Point. Attribute System Your character's physical and spiritual attributes are determined in %. For example, if a player has 30% strength, he has the 30% of the human potential of 100%. In other words a player with 100% has achieved the maximum of the human potential. This system allows for the player to judge how much you can do with your power. Imagine having 100%, that's like a body builder or something similar in real life that has achieved as much strength as he possibly can, you can't throw cars, but you can do some crazy stuff, within realistic margins. However, if you buy more ranks you go over the 100% and up to 110% and so on, this is super-human strength and your now going beyond what could be done in the real world, so then you can imagine, if I have 200% Strength, double of what a realistic human cold do, what can I now perform with this power? Of course because Shinigami, Hollows, and to a certain degree Quincies aren't human. Also note that you can keep buying ranks, but for every 100% you gain the cost increases. All players start with rank 0 which is (0%) in every attribute, rank 0 includes the basic amount of speed, strength, etc that all humans naturally inhabit, the basic amount needed to function on a day to day basis. One Rank Equals 10% Rank 0: Human (0 GP) Rank 10: Superhuman (100 GP) Rank 20: 2x Superhuman (200 GP) Rank 30: 3x Superhuman (300 GP) Rank 40: 4x Superhuman (400 GP) Rank 50: 5x Superhuman (500 GP) *Maxing out a stat means reaching Rank 100 or allocating 1000 GP in one stat. Please be aware that superhuman in bleach is very different from superhuman in the real world, you need over 200% before that attribute becomes something of note. Like your character won't be called "fast" with 120% in speed. So consider 100% to be the equivalent of "standard" in this RP. The following template is universal to all races and should be used when creating your character: Username: Character Name: Race: Rank: *Fullbringers/Arrancars do not have an official ranking system. Physical Attributes: - Physical Strength: Rank 0 (0%) – 0gp - Agility: Rank 0 (0%) – 0gp - Speed: Rank 0 (0%) – 0gp - Endurance: Rank 0 (0%) – 0gp Spiritual Attributes: - Spiritual Sensitivity: Rank 0 (0%) - 0gp -Willpower: Rank 0 (0%) - 0gp - Intelligence: Rank 0 (0%) - 0gp Total GP Used On Attributes: N/A Physical Attributes: - Strength (The force you exert behind every punch and kick as well as the strength behind the swing of your Zanpakuto. Strength can range from a small tap to getting hit by a truck. Characters with higher strength can learn higher level Hakuda techniques.) - Agility (Judges how good your character is at handling bodily movements, dexterity with his fingers, and even ambidexterity. A very agile character can execute movements other characters can and potentially learn higher level Ho-Ho techniques. *Requirement for Speed Clones) - Speed (Physical speed, mostly how fast you can run but also affects the speed of your Shunpo as well as attacks, but only to a minor degree. In combination with agility, high level users of speed can learn advanced shunpo techniques such as Speed Clones. *Requirement for Speed Clones) - Endurance (Judges your characters stamina, how long they can perform before getting tired as well as judging the characters endurance to pain and the like, a very enduring character can take a lot of damage and keep going.) Spiritual Attributes: - Spiritual Sensitivity and willpower (Spiritual Sensitivity and willpower combine to create a character's Reiryoku (霊力, Spiritual Power), a power aligned with the spiritual sensitivity and willpower of the user. It is used by Shinigami and other spiritual beings to provide power for their various abilities.) Average Spiritual Energy Spiritual Sensitivity Rank 25/Willpower Rank 25 This level of spiritual power corresponds to those possessing an average level of spiritual power. This level of power is common among those of significant spiritual awareness and may even possess powers of their own but the power levels can vary among individuals. This is also a common level of power for a low ranking seated and non seated members of the Gotei 13 or lesser power individuals. (Average-class) High Spiritual Energy Spiritual Sensitivity Rank 50/Willpower Rank 50 This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled. This level of spiritual power is common among those of an average lieutenant rank and high ranked seated officers. (Lieutenant-class) Great Spiritual Energy Spiritual Sensitivity Rank 75/Willpower Rank 75 This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled. This level of spiritual power is common among those of an average Captain rank. (Captain-class) Immense Spiritual Energy Spiritual Sensitivity Rank 100/Willpower Rank 100 This level of spiritual power corresponds to those possessing an enormous amount of spiritual power which is finely controlled. This level of spiritual power is reflected in its ability to enhance a user during combat as well as its ability to affect the surrounding environment on a controlled level, allowing the wielder to use it in combat to startling degrees. (Advanced Captain-Class) - Intelligence (Intelligence measures the number or which specific techniques your character can use, please see below for Shikai, Bankai requirements and the Skill Shop for further details and requirements.) Specialization Skills: [Depending on your chosen race, please place the specialization skills you are interested in acquiring here.] Shikai Shikai is the second form available to a Zanpakutō. To activate it, the Shinigami needs to learn the name of their Zanpakutō. This is not as easy as simply picking a name, for the living spirit of the Zanpakutō already has its own name. The Shinigami must be able to communicate and harmonize with their Zanpakutō effectively, which requires being able to speak to the spirit within its world. At level 1, a shinigami's Shikai is still premature, as such its abilities may be limited to a single unique attack. Minimum requirements for Level 1 Shikai: - Spiritual Sensitivity: Rank 25 (250%) 250 GP -Willpower: Rank 25 (250%) 250 GP - Intelligence: Rank 50 (50%) 500 GP At level 2 Shikai, a shinigami's prowess with his/her Zanpakuto has grown significantly, allowing them to unlock further abilities in the Zanpakuto's release state. Minimum requirements for Level 2 Shikai: - Spiritual Sensitivity: Rank 50 (500%) 500 GP -Willpower: Rank 50 (500%) 500 GP - Intelligence: Rank 75 (750%) 750 GP Bankai is the second and final upgraded form of a Zanpakutō. To achieve Bankai, one must be able to materialize and subjugate their Zanpakutō spirit. Materialization means the opposite of getting dragged into the Zanpakutō's inner world: the wielder needs to summon the Zanpakutō's spirit into the physical world. It usually takes 10 years or more to achieve, plus the experience needed to master it. Minimum requirements for Bankai: - Spiritual Sensitivity: Rank 750 (500%) 750 GP -Willpower: Rank 750 (750%) 750 GP - Intelligence: Rank 100 (1000%) 1000 GP In addition to physical and mental attributes, your character has specialization skills unique to his/her race. These specialization skills can also be further developed as your character progresses through the role play. Level 1: Practitioner (1pt) Level 2: Expert (2pt) Level 3: Master (3pt) Shinigami Specialization Skills Zanjutsu is the fighting style for the Zanpakutō (i.e. sword fighting) and is one of the four basic fighting styles of the Shinigami. It is shameful for a Shinigami to not master at least this technique. Level 1: Practitioners are those who specialize in the use of Zanpakutō during combat. Someone of this level has to have basic skills in swordsmanship as well. All seated officers of the Gotei 13 have to possess, at the very least, this level of skill. Level 2: An expert swordsman is highly skilled in using their Zanpakutō while sealed or in its Shikai. Most lieutenants are experts, since they must know Shikai and have mastered it to a degree, in order to be promoted. This applies to some higher seated officers as well and, in some cases, to captains who, though possibly having attained their Bankai, do not commonly engage in swordsmanship as their desired form of combat. Level 3: Master swordsmen vary greatly by power and technique. The criteria for a master is simple; one must have masterful skill in swordsmanship above all else. The attainment of this level of skill is a testament to the wielder's power and determination. Most Shinigami captains are masters, since, as the heads of their divisions, they are the true military power of Soul Society. As use of the Zanpakutō is the Shinigami's primary form of combat, it is preferable to have mastered the skill in order to achieve the rank of captain, though mastery is not excluded to them or even to Shinigami. Hakuda is a close-combat style of fighting, in which one is unarmed and uses only one's body, and is one of the four basic fighting styles of the Shinigami. Physical strength and skill is determined by this class. It seems to be a combination of several martial arts. Level 1:Practitioners of this art can take on average armed opponents and put up a decent effort against those many times their size. Those of this level are among the seated and unseated officers of the Gotei 13. They are well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. Level 2: Experts of this art can take on average armed opponents and those many times their size easily, and, as mentioned before, the Onmitsukidō are the best-trained Shinigami in Hakuda. Those of this level are among the seated officers of the Gotei 13. They are well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an expert is more than capable of handling themselves in a physical altercation. Level 3: Masters of this art can take on average armed opponents and those many times their size easily, and, as mentioned before, the Onmitsukidō are the best-trained Shinigami in Hakuda. The 2nd Division captain and their 3rd seat, or head of the Detention Unit, are most often the premier masters. In particular, the Detention Unit head must prove their mastery of Hakuda to even be considered for the position because the Detention Unit's prison, the Nest of Maggots, is a weapons-free zone. Anyone who enters must be able to, or be under the protection of one able to, completely protect themselves with only their bare hands. Kido is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell will be diminished. Level 1: Practitioners are capable of performing Eishōhaki (詠唱破棄, "Incantation Abandonment"). A class of Kidō Incantation where the Kidō practitioner forgoes using a spoken incantation at all. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail (e.g. explode in the user's face). The most skilled experts are capable of using this technique to amazing effect. Level 2: Experts are capable of using Nijū Eishō (二重詠唱, "Twofold Incantation"). A class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse their opponent at the same time. Level 3: Masters are capable of using Kōjutsu Eishō (後述詠唱, "Spoken-After Incantation"). A class of Kidō Incantation where the incantation is recited after initiating the spell in order to power it up. Hoho is the name given to one of the four combat skills of the Shinigami and relates to footwork. Hohō is an important skill for most Shinigami, and is one of their four basic fighting styles. The agility and speed of Hohō can be enhanced and improved through concentration, training, and mastery of it. Shunpo is the greatest expression of the Hohō technique. However, there are variations even within Shunpo which only master Hohō practitioners can use. Level 1: Practitioners of the technique can maintain fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be a large distances. Those who are practitioners commonly use their knowledge of Hohō while engaging in combat to close the space between combatants. Practitioners who maintain these high speeds for too long tend to become winded. Level 2: Experts of the technique are considerably fast, and can maintain high speed movements for extended periods of time. While not as fast as a master, they can keep up quite effectively. Some holding the title are faster than others, but, nonetheless, their application of the technique is highly advanced. Level 3: Masters are capable of maintaining high speed movements for extended periods of time while using the least amount of steps to achieve those movements. Masters are capable of using advanced steps, which are considerably harder to initiate. A master can possibly create new techniques but it is most likely a rare occurrence. *Please look at the subsequent posts for the specialization skills of the other races. *A maximum of 10 specialization points can be obtained throughout the course of the role play for use. Specialization points are awarded based on the total GP you have accumulated. 4500 GP - 10 points (+5) 3000 GP - 5 points (+2) 1500 GP - 3 points (+2) 1000 GP - 1 point |
PsynergiOct 31, 2013 5:30 PM
Did you know every time you sigh, a little bit of happiness escapes? ~Senjougahara Hitagi |
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Oct 10, 2013 3:55 AM
#2
Fullbringer Specialization Skills Fullbring is your ability to sense, coerce and manipulate the soul of objects in the world. The effects of this technique varies depending on the substance used upon, and the intent of the Fullbringer. Level 1: Practitioning Fullbringers can coerce the soul of certain objects to aid them in life. An example of this would be to convice the tea in a cup to help you drink it, by having the tea simply flow out of the cup through the air and into the fullbringers mouth. Level 2 Experts at Fullbring has their horizons spread quite considerably from being a simple practitioner. Using fullbring they can request aid from any object, from making a wall softer as you hit it, to walking on water or having the ground assist you in jumping sky-high. There is a multitude of ways to apply Fullbring at this point. Level 3 Fullbring Masters can be a terrifying force to reckon with. They posess full command over the souls of objects, and can demand aid almost whatever they can imagine. The sky is truly the limit at this point, as the versatility and power of this ability depends on the fullbringers creativity and concentration. Bringer Light is your ability to use Fullbring to produce high-speed movement, the activation of which produces a flicker of green light hence the name Bringer Light. Level 1: Practitioners can use Bringer Light much the same way shinigami use shunpo. In order to dodge certain attacks, or to cross certain distances in one leap, they are able to use Bringer Light at a basic level with abit of concentration. Level 2: Experts are pretty crafty in their use of Bringer light, having gained enough mastery to use it to fly in the air and propell their own attacks granting them extra speed and power in combat. They are able to activate Bringer Light fairly quickly with good accuracy even in the heat of battle. Level 3: Masters of Bringer Light live and fight in a world of their own. Their domain is speed, power, momentum, and have such mastery of Bringer Light that they can activate near-instantly almost instinctively in the face of danger. They can activate it repeatedly in rapid sequence, cross large distances in single leaps, and spend a bare minimum of energy doing it. They can freely use Bringer light to boost any possible movement, and have the freedom of discovering new ways to apply Bringer Light. Power-transfer is your ability to share your powers with others Fullbringers and Substitute Shinigami, aswell as your ability to set restrictions and parameters for the powers lent to a friend. Ultimately, this ability can be used to rid a fullbringer of his powers completely, turning them into normal humans. Level 1 Practioners have a very limited mastery of this technique. They can only share their powers with other fullbringers, and its all or nothing, no restrictions or rules to be set. Level 2 Experts have improved tremendously over their practitioner underlings, and share their power to Fullbringers and Substitute shinigami alike. They have a decent control over which powers are lent to their friends, and limited understanding of basic restrictions and rules (For example: owner cant be killed with own abilities, time-limits, range-limits etc) Level 3 Masters of Power-Transference can pinpoint any part of their power and freely share it between both Fullbringers and Sub-shinigami. They can weave intricate webs of rules and restrictions where only the users creativity is the limit to what rules he/she can set. They can spread their power to a batallion of fullbringers at the same time, and impose individual rules for each and every one in merely a minute. At this point, the Fullbringer has such a mastery of Power-Transference that he can potentially, should he wish, give away ALL of his power, turning him into a normal human. Object Affinity is your attachment to a favourite object or several favourite objects, and your ability to pull out and resonate with that objects soul. This enables Fullbringers to alter the objects form, granting powers that vary greatly amongst individuals. Level 1 Practitioners have a begun developing a bond to a favourite object, allowing them to alter its form and gain some basic new abilities from it. Level 2 Through battle and/or experience, experts at this ability have begun to develop a close attachment to his focus(es), and can draw considerable power from them. The form of his fullbring is further developed now, granting further number of abilites and a greater range of power and control. Level 3 With great power comes great responsibility. The love the Fullbringer feels for his focus makes him a Master fullbringer, and enables a focus's final stage of evolution. Your bond makes you faster and more powerful then ever before when wielding your favourite object(s) in battle. The most powerful abilities hidden within the focus are unlocked and at the Fullbringers fingertips. In addition, there are a multitude of different forms a Fullbringers Focus can manifest. Most fall into these categories, tho there are deviants: Physical: A physical focus simply alters its form with all the abilities that follow. They mostly revolve around melee or ranged combat, dealing direct damage to opponents. Control: An abstract form of a Focus that lets the user control certain laws within a certain area. These can range from memory-rewriting, gameconsoles that rewrite the laws of physics, and the ability to bring people to alternate dimensions or shrink them into objects. Clad: A clothing-type Focus that literally clads the user with its form and power. Clad-type focuses range from Ichigos famous fullbring, to assassins gear eliminating sound and armor that adapts to damage caused to it. |
MotionBlueOct 14, 2013 12:17 AM
"Somewhere, something incredible is waiting to be known" -Carl Edward Sagan |
Oct 14, 2013 1:22 AM
#3
Quincy Specialization Skills Reishi Absorption Gintō Hirenkyaku is an advanced Quincy moving technique. It allows for high- speed movements by riding on the flow of Reishi created below the user's feet. Level 1: Practitioners can use Hirenkyaku much in the same way shinigami use shunpo. In order to dodge certain attacks, or to cross certain distances in one leap, they are able to use Hirenkyaku at a basic level with a bit of concentration. Level 2: Experts are more adept at riding on the flow of reishi, making its use in battle much more practical. The user can also hover/fly over greater distances than that of a practitioner. Level 3: Masters of Hirenkyaku are few and far between. Their domain is speed, power, momentum, and have such mastery of Hirenkyaku that they can activate the technique instantaneously. As with the previous two levels, a master can hover/fly through the air for an extended amount of time than that of a Practitioner or Expert. Blut is an advanced Quincy technique, which grants the user inhuman defensive and offensive capabilities. By making Reishi flow directly into their blood vessels, users of this technique can drastically increase their attack and defense power. Level 1: Practitioners can use Blut for a instant in order to avoid a potentially fatal wound or boost their strength for a single attack. Level 2: Experts can increase the amount of reishi entering their blood vessels, thus prolonging the effects of Blut for an extended amount of time. Level 3: Masters Blut users are effortlessly absorb reishi into their blood vessels to the point where they can use specific techniques related to Blut which include Blut Vene and Blut Arterie. (Under Construction) |
MotionBlueOct 16, 2013 5:23 AM
Did you know every time you sigh, a little bit of happiness escapes? ~Senjougahara Hitagi |
Oct 14, 2013 1:23 AM
#4
Arrancar Specialization Skills Cero is a powerful spiritual light fired by Menos Grande and Arrancar Sonido is a high speed movement similar to a Shinigami's Shunpo or a Quincy's Hirenkyaku. Hierro is an Arrancar's skill to harden their outer skin with high spiritual hardness that serves as armor. Zanjutsu is the fighting style for the Zanpakutō. Level 1: Practitioners are those who specialize in the use of Zanpakutō during combat. Someone of this level has to have basic skills in swordsmanship as well. Level 2: An expert swordsman is highly skilled in using their Zanpakutō while sealed. Level 3: Master swordsmen vary greatly by power and technique. The criteria for a master is simple; one must have masterful skill in swordsmanship above all else. The attainment of this level of skill is a testament to the wielder's power and determination. (Under Construction) |
MotionBlueOct 16, 2013 5:22 AM
Did you know every time you sigh, a little bit of happiness escapes? ~Senjougahara Hitagi |
Oct 16, 2013 5:28 AM
#5
Username: Jyenh Character Name: Shyen Jihei Race: Shinigami Rank: Unseated Physical Attributes: - Physical Strength: Rank 15 (150%) – 150gp - Agility: Rank 35 (350%) – 350gp - Speed: Rank 20 (200%) – 200gp - Endurance: Rank 10 (100%) – 100gp Spiritual Attributes: - Spiritual Sensitivity: Rank 25 (250%) 250gp - Willpower: Rank 25 (250%) 250gp - Intelligence: Rank 50 (500%) 500gp Total GP Used On Attributes: 1800 Specialisations: Kido: 1 Hakuda: 2 Hoho: 0 Zanjutsu: 0 |
JyenhMar 22, 2014 5:52 PM
"I come for all who grow, crawl, and walk. I am the perfect hunter. In the end, I am the victor." |
Oct 16, 2013 6:40 AM
#6
Username: Haissem Character Name: Scorpius Titanicus Maximus Race: Arrancar Rank: N/A Body Attributes: - Physical Strength: Rank 10 (100%) – 100gp - Agility: Rank 10 (100%) – 100gp - Speed: Rank 10 (100%) – 100gp - Endurance: Rank 20 (200%) – 200gp Mind Attributes: - Spiritual Sensitivity: Rank 25 (250%) 250 gp -Willpower: Rank 25 (250%) 250 gp - Intelligence: Rank 50 (500%) 500 gp Total SP Used On Attributes: 1500gp Specializations: Cero: 0 Sonido: 0 Hierro: 3 Zanjutsu: 0 |
HaissemJan 2, 2014 11:37 PM
"A sentence is like skirt length. The shorter the better, but it has to cover all of the important bits" - Some guy, learnt from Tali |
Oct 16, 2013 7:55 AM
#7
Username: kaosblack21 Character Name: Raiken Harusame Race: Shinigami Rank: Unseated Physical Attributes: - Physical Strength: Rank 5 (50%) – 50gp - Agility: Rank 15 (150%) – 150gp - Speed: Rank 13 (130%) – 130gp - Endurance: Rank 12 (120%) – 120gp Spiritual Attributes: - Spiritual Sensitivity: Rank 25 (250%) - 250gp -Willpower: Rank 24 (240%) - 240gp - Intelligence: Rank 40 (400%) - 400gp Total GP Used On Attributes: 1340 Specializations: Kido: 0 Hakuda: 0 Hoho: 0 Zanjutsu: 1 |
kaosblack21Jan 17, 2014 11:43 AM
Oct 16, 2013 8:20 AM
#8
Username:MikuIzumi Character Name: auami Izumi Race:shinigami Rank: unseated fourth squad Physical Attributes: - Physical Strength: Rank 10 (100%) â 100gp - Agility: Rank 10 (100%) â 100gp - Speed: Rank 10 (100%) â 100gp - Endurance: Rank 10 (100%) â 100gp Spiritual Attributes: - Spiritual Sensitivity: Rank 50 (500%) - 500gp -Willpower: Rank 50 (500%) - 500 gp - Intelligence: Rank 40  (400%) - 400 gp Total GP Used On Attributes: 1800 Specializations Kido 2 Hakudo 0 Hoho 1 Zanjutsu 0 |
MikuIzumiJun 6, 2014 11:13 AM
Oct 16, 2013 6:35 PM
#9
Username: baxter09 Character Name: Jean Night Race: Shinigami Rank: Unseated Physical Attributes: - Physical Strength: Rank 5 (150%) – 150gp - Agility: Rank 15 (150%) – 150gp - Speed: Rank 10 (50%) – 150gp - Endurance: Rank 10 (150%) – 150gp Spiritual Attributes: - Spiritual Sensitivity: Rank 20 (250%) - 250gp -Willpower: Rank 15 (250%) - 250gp - Intelligence: Rank 25 (500%) - 500gp Total GP Used On Attributes: 1600 Specializations: Kido: 0 Hakuda: 0 Hoho: 0 Zanjutsu: 1 |
baxter09Nov 20, 2013 11:43 AM
Oct 17, 2013 1:48 PM
#10
Username: Sozu Character Name: Deisui Sozu Race: Shinigami Rank: Captain, 11th Division Physical Attributes: - Physical Strength: Rank 50 (500%) – 500gp - Agility: Rank 100 (1000%) – 1000gp - Speed: Rank 100 (1000%) – 1000gp - Endurance: Rank 50 (500%) – 500gp Spiritual Attributes: - Spiritual Sensitivity: Rank 100 (1000%) 1000gp - Willpower: Rank 100 (1000%) 1000gp - Intelligence: Rank 100 (1000%) 1000gp Total GP Used On Attributes: 6000 Specializations: Kido: 1 Hakuda: 3 Hoho: 3 Zanjutsu: 3 |
-INSERT EPIC QUOTE HERE- |
Oct 18, 2013 9:28 AM
#11
Username: Shin_Sekai Character Name: Tatsumaki Saigon Race: Shinigami Rank: Unseated Physical Attributes: - Physical Strength: Rank 50 (50%) – 500gp - Agility: Rank 20 (10%) – 100gp - Speed: Rank 20 (20%) – 200gp - Endurance: Rank 20 (20%) – 200gp Spiritual Attributes: - Spiritual Sensitivity: Rank 0 (0%) - 0gp -Willpower: Rank 0 (0%) - 0gp - Intelligence: Rank 0 (0%) - 0gp Total GP Used On Attributes: Specializations: Kido: 0 Hakuda: 1 Hoho: 0 Zanjutsu: 0 |
Dark_TamaOct 18, 2013 9:41 AM
No matter what blade you possess, it is impossible to cut a single flower that blooms in the wilderness that has become my home. ~Unknown |
Oct 18, 2013 1:48 PM
#12
Username: Psynergi Character Name: Psyren Watergate Race: Fullbringer Physical Attributes: - Physical Strength: Rank 10 (100%) – 100gp - Agility: Rank 30 (300%) – 300gp - Speed: Rank 15 (150%) – 150gp - Endurance: Rank 20 (200%) – 200gp Spiritual Attributes: - Spiritual Sensitivity: Rank 19 (100%) - 190gp -Willpower: Rank 20 (200%) - 200gp - Intelligence: Rank 10 (100%) - 100gp Total GP Used On Attributes: 1140 Specializations: Object Affinity: 1 |
PsynergiJan 19, 2014 2:11 PM
"Somewhere, something incredible is waiting to be known" -Carl Edward Sagan |
Oct 18, 2013 5:38 PM
#13
Username: Tamoball Character Name: Takezo, Minna Race: Substitute Shinigami Rank: Deputy Physical Attributes: - Physical Strength: Rank 10 (100%) – 100gp - Agility: Rank 10 (100%) – 100gp - Speed: Rank 15 (150%) – 150gp - Endurance: Rank 5 (50%) – 50gp Spiritual Attributes: - Spiritual Sensitivity: Rank 25 (250%) - 250gp -Willpower: Rank 25 (250%) - 250gp - Intelligence: Rank 50 (500%) - 500gp Total GP Used On Attributes: 1400 Specializations: Hakuda: 1 Username: Tamoball Character Name: Mio Akiyama Race: Shinigami Rank: Captain of 2nd Division Physical Attributes: - Physical Strength: Rank 50 (500%) – 500GP - Agility: Rank 75 (750%) – 750GP - Speed: Rank 100 (1000%) – 1000GP - Endurance: Rank 80 (800%) – 800GP Spiritual Attributes: - Spiritual Sensitivity: Rank 100 (100%) 1000 GP -Willpower: Rank 100 (1000%) 1000 GP - Intelligence: Rank 100 (1000%) 1000 GP Total GP Used On Attributes: 6000 Specializations: Kido: I (Practitioner...she just never bothers with it) Hakuda: III (Master) Hoho: III (Master) Zanjutsu: III (Master) Username: Tamoball Character Name: Maha Kayne Race: Fullbringer Rank: N/A Physical Attributes: - Physical Strength: Rank 6 (60%) – 60gp - Agility: Rank 20 (200%) – 200gp - Speed: Rank 20 (200%) – 200gp - Endurance: Rank 4 (40%) – 40gp Spiritual Attributes: - Spiritual Sensitivity: Rank 5 (50%) - 50gp -Willpower: Rank 40 (400%) - 400gp - Intelligence: Rank 5 (50%) - 50gp Total GP Used On Attributes: N/A Specializations: Bringer Light = 1 |
TamoballJun 24, 2014 8:56 AM
Nov 10, 2013 6:07 PM
#14
Username: Unrated Toxicity Character Name: Tóx ( “ Mūérté Murcíélágō ” ) Race: Soul/Arrancar Rank: Espada, Primera Physical Attributes- - Physical Strength: Rank 50 (500%) – 500gp - Agility: Rank 110 (1100%) – 1100gp - Speed: Rank 100 (1000%) – 1000gp - Endurance: Rank 50 (500%) – 500gp Spiritual Attributes- - Spiritual Sensitivity: Rank 110 (1100%) 1100gp - Willpower: Rank 100 (1000%) 1000gp - Intelligence: Rank 80 (800%) 800gp Used Attributes= 6000 G.P. Specializations-??????????????????????????? Cérō: 2 Hiérrō: 2 Hakuda: 2 Sonídō: 3 Zanjutsu: 3 |
Unrated_ToxicityNov 11, 2013 1:19 PM
Nov 16, 2013 7:42 PM
#15
Username: MotionBlue Character Name: Kikuchi Sachiko Race: Shinigami Rank: Captain Physical Attributes: - Physical Strength: Rank 100 (1000%) – 1000GP - Agility: Rank 50 (500%) – 500GP - Speed: Rank 80 (800%) – 800GP - Endurance: Rank 100 (1000%) – 1000GP Spiritual Attributes: - Spiritual Sensitivity: Rank 100 (100%) 1000 GP -Willpower: Rank 75 (750%) 750 GP - Intelligence: Rank 100 (1000%) 1000 GP Total GP Used On Attributes: 6000 Specializations: Kido: II (Expert) Hakuda: II (Expert) Hoho: III (Master) Zanjutsu: III (Master) |
MotionBlueMay 10, 2014 7:27 PM
Did you know every time you sigh, a little bit of happiness escapes? ~Senjougahara Hitagi |
Nov 18, 2013 7:03 PM
#16
Username: DeuxNyx Character Name: Mari Windsor Race: Shinigami Rank: 6th Division - Captian Physical Attributes: - Physical Strength: Rank 100 (1000%) – 1000GP - Agility: Rank 50 (500%) – 500GP - Speed: Rank 100 (1000%) – 1000GP - Endurance: Rank 50 (500%) – 500GP Spiritual Attributes: - Spiritual Sensitivity: Rank 100 (1000%) 1000 GP -Willpower: Rank 100 (1000%) 1000 GP - Intelligence: Rank 100 (1000%) 1000 GP Total GP Used On Attributes: 6000 Specializations: Kido: Level - I (Expert) Hakuda: Level - III (Master) Hoho: Level - III (Master) Zanjutsu: Level - III (Master) |
DeuxNyxJun 1, 2014 2:05 PM
If you win, you live. If you lose, you die. If you don't fight, you can't win! — Eren Yaeger |
Jan 5, 2014 10:52 PM
#17
Body Attributes: - Physical Strength: 0 (0%) – 0sp - Agility: Rank 0 (0%) – 0sp - Speed: Rank 0 (0%) – 0sp - Endurance: Rank 0 (0%) – 0sp Mind Attributes: - Spiritual Sensitivity: Rank 50 (500%) –500sp -Willpower: Rank 50(500%) – 500sp -Intelligence: Rank 50 (500%) – 500sp Total SP Used On Attributes: 1500sp Zanjutsu: I (Practitioner) Hoho: II (Expert) |
Shadow543Jan 7, 2014 11:14 PM
"If you can't accept the worst - what else will you accept?" "People like to tell me darkness is the absence of light, so i tell them - darkness can only be found in the presence of light" - Amane Chiyo |
Jun 1, 2014 12:25 PM
#18
Username: Haissem Character Name: Jimen Titanicus Race: Shinigami Rank: Seated, 8th Division Body Attributes: - Physical Strength: Rank 75 (750%) – 750sp - Agility: Rank 25 (250%) – 250sp - Speed: Rank 25 (250%) –250sp - Endurance: Rank 75 (750%) – 750sp Mind Attributes: - Spiritual Sensitivity: Rank 75 (750%) -Willpower: Rank 75 (750%) - Intelligence: Rank 100 (1000%) Total SP Used On Attributes: 4500 Specialization Skills Zanjutsu: Rank 3 Hakuda: Rank 2 Kido: Rank 2 Hoho: Rank 3 |
"A sentence is like skirt length. The shorter the better, but it has to cover all of the important bits" - Some guy, learnt from Tali |
Jun 16, 2014 10:39 AM
#19
Username: ender95 Character Name: Parmenides day Race: Shinigami Rank: seated (former captain) Physical Attributes: - Physical Strength: Rank 50 (50%) â 500gp - Agility: Rank 100 (100%) â 1000gp - Speed: Rank 100 (100%) â 1000gp - Endurance: Rank 50 (50%) â 500gp Spiritual Attributes: - Spiritual Sensitivity: Rank 100 (100%) - 1000gp -Willpower: Rank 100 (100%) - 1000gp - Intelligence: Rank 100 (100%) - 1000gp Total GP Used On Attributes: 6000 (Note: this is total Stats when memory is regained; physical attributes are the same in lost memory state, spiritual attributeâs [besides spiritual strength which fluctuates] is at standard, 150) Specialization points: Zanjetsu 3 Hoho: 3 Shunpo: 3 (All three specializations are locked until further notice.) |
Jul 17, 2014 11:25 AM
#20
Username: Shadow543 Character Name: Kagyua Hattori Race: Shinigami Rank: Lieutenant of the 2nd Division Physical Attributes: - Physical Strength: Rank 100 (1000%) –1000sp - Agility: Rank 100 (1000%) –1000sp - Speed: Rank 100 (1000%) –1000sp - Endurance: Rank 25 (250%) –250sp Spiritual Attributes: - Spiritual Sensitivity: Rank 50 (500%) –500sp -Willpower: Rank 50 (500%) –500sp -Intelligence: Rank 75 (750%) –750sp Total SP Used On Attributes: 5000sp Specialization points: Zanjutsu: I (Practitioner) Hakuda: III (Master) Kido: III (Master) Hoho: III (Master) |
"If you can't accept the worst - what else will you accept?" "People like to tell me darkness is the absence of light, so i tell them - darkness can only be found in the presence of light" - Amane Chiyo |
Sep 11, 2014 8:32 AM
#21
Username: Morraren Character Name: Del Ezrto Race: Arrancar Rank: Physical Attributes: - Physical Strength: Rank 0 - Agility: Rank 0 - Speed: Rank 10 (200%) - 100gp - Endurance: Rank 0 Spiritual Attributes: - Spiritual Sensitivity: Rank 20 (200%) - 200 gp -Willpower: Rank 20 (200%) - 200gp - Intelligence: Rank 50 (500%) - 500gp Total GP Used On Attributes: 1000 Cero: 1 Sonido: 0 Hierro: 0 Zanjutsu: 0 |
MorrarenSep 11, 2014 8:37 AM
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