New
Oct 3, 2013 3:02 PM
#1
Image Post an image of your character. In spoilers, please. Class Your Servants Class. Stick to the original seven Identity Your Servants identity. No made up one, or ones from the future. Aliases Any aliases or nicknames your character might have. If none, write N/A. Gender Your characters Gender. Age The age of your character. Height You characters height. In feet and inches, please. Weight Your characters weight. In pounds(Ib) Alignment Your character alignment. Faction The faction you character belongs to. Tohsaka, Einzbern or unaffiliated. Catalyst The Catalyst that was used to summon your Servant. Personality Your characters personality. First, a quote from your character in italic, then a minimum of four traits. Each trait must contain a full paragraph explaining it. No one lines. Trait titles should be in bold. Legend A link to your characters history/legend. Wikipedia will do fine. Weaponry/Equipment The weapons and equipment your Servant has. Most are usually related to their Noble Phantasm. Noble Phantasms Your Servants Noble Phantasm. They must make sense, and be in-keeping with their history and legend. A maximum of three. Include its name, rank, type, range and max targets. Class Skills The skills that are automatically assigned to your Servant based on their class. Look up the Type-Moon wikia if your unsure. Please include Rank. Personal Skills Skill that relate to your Servant's legend and past. Please include Rank. Stats Your Servant's stats. The categories are STRENGTH,ENDURANCE,AGILITY,MANA and LUCK. |
ChotgoriinOct 7, 2013 3:36 PM
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Oct 4, 2013 6:24 PM
#2
Image: http://i181.photobucket.com/albums/x266/devin1234511/48.jpg Class: Lancer Identity: St. George the Dragonslayer Aliases: One of the Seven Champions of Christendom, One of the Fourteen Holy Helpers, and Patron of the following countries; Georgia, Belgium, Brazil, Bulgaria, Canada, Egypt, England, Ethiopia, Germany, India, Italy, Lebanon, Malta, Montenegro, Israel/Palestine, Portugal, Serbia, Syria, and the United States Gender: Male Age: 25, the age when he was Martyred Height: 6 ft Weight: 200 lb Alignment: Chaotic Good Faction: The Tohsaka Faction, under the his Master- Martin Malebolge Catalyst: The Shroud of Saint George Personality: "I am a Knight to People, a Saint to God, a Patron to Countries, a Champion to Christendom, a Helper to Holiness, and a Slayer to Beasts... what am I to you my Master?" -Chivalrous- By the book and code of a true Knight, he is a gentlemen to the ladies and a knightmare to his enemies. He is a man of honor and respect, stain either of his or your own and he will rain Hell down upon you. -Religious- More devoted than most, but not truly as fervorous as others. He is a man of God, but he is also a reasonable man. His faith guides him, but it does not truly rule him as many Crusaders and Knights before and after his time. -Kind- Chivalry is the definition of 'politeness', but George is genuine in his kindess and offers true courtesy as opposed to the pantomime that other less than stellar Knights may perform. He is particularly so to those he can sympathize or empathize with, even to repentative enemies. -Perceptive- He may be Kind and Chivalrous, but he isn't a fool. Spending a lifetime dealing with men both good and evil, amongst both Kings and Commonfolk have left an impression of what 'truth' really is. Legend: http://en.wikipedia.org/wiki/Saint_George Weaponry/Equipment: Ascalon, and its many forms Noble Phantasms: 1.) The Ascalon of Ashkelon- The Formless Flame of Beast Slaying Rank: A Type: Anti-Personnel Range: 10 meters (100 meters thrown) Targets: 1 NP Description: According to the story of St. George and the Dragon, George wielded a weapon known as Ascalon and slaughtered the Beast. However, MOST but not all stories claim that it was a polearm of sorts but it isn't 100% clear whether or not the weapon was some sort of spear or lance, while others claim it was a longsword or claymore. Whatever the case, the weapon imbued with the flames of the Dragon, as it is a Divine Beast capable of obscure effects upon the world, is blessed and cursed with the ability to change shape into various melee weapons capable of burning its targets upon contact. The weapon itself can shift from the length of approximately 1 meter up to 10 meters, and can be thrown up to 100 meters and return to his hands in a formless flame. Though it is effective against other people, it is especially potent in inflicting bonus damage upon Monstrous Beasts, Phantasmal Beasts, and Divine Beasts as it is a 'beast slaying' weapon. Due to his class as a Lancer, the majority of the time this weapon takes the form of a polearm, but due to being a Saber Double Summon he may use swords as well. 2.) The Armour of Faith- The Lead Box under the Orange Tree Rank: [EX] Type: Barrier Range: Self Targets: Self NP Description: According to legend, when George confronted the Dragon its flames and noxious breath were rendered useless upon him. Why? There are several story variants... one claims that when George first saw the Dragon, he left in fear and shaking in his armor, returned after melting his armor into a small lead box and in this box he hid away all his fears... and when he confronted the Dragon he was untouched. Another story claims that near the the cave of the Dragon there was a Holy Spring that the Dragon had blockaded from the locals. From near this Spring and nurtured by its waters was an Orange Tree. Later when confronting the Dragon, the shade of the tree protected and healed George of any of his wounds he received from said Dragon. While other stories may say that it just his sole faith in the Lord that protected him from the Dragon. Whatever the case may be, this passive Phantasm erects Barrier that alters Fate through 'Cause and Effect'. If the cause is suppose to 'kill' and the effect is 'death', this Phantasm cancels the cause and rewrites it to 'miss' and the effect then becomes 'survive'. But he has to actually expect to more likely than not to 'die' and have 210 milliseconds in order to have his Barrier react to said supposed 'death'. 3.) The White Riders of Antioch- The Venerable Brotherhood of Warrior Saints Rank: A Type: Anti-Personnel/Anti-Army Range: Reality Marble Targets: Varies Description: Saint George became very popular as a 'warrior saint' during the Third Crusade and was and is considered a patron Saint of Cavalry. There was a legend that he had miraculously assisted Godfrey of Bouillon, and Richard the Lionheart placed himself under his protection. At the siege of Antioch, on 28 June 1098, the crusaders according to legend received miraculous help a great cavalry on white horses, clothed in white and bearing white banners with a red cross, led by St. George, St. Demetrius, and St. Mercurius. As a Phantasm, George may again call upon his brothers in arms, warrior saints, such as himself to fight at his side within a Reality Marble. On his right he may call forth St. Demetrius, his cousin and commonly associated as his companion and is both a gladiator and a soldier. Or on his left he may call St. Mercurius, a like minded friend of his and the wielder of the sword of St. Michael the Archangel himself. Or directly behind him... he may call his entire Cavalry of White Riders which included Saint Acacius of Byzantium, Saint Adrian of Nicomedia, Saint Alfred the Great, Saint Cornelius, Saint Crescentinus, Saint Demetrius of Thessaloniki, Saint Eustace, Saint Ferrutius, Saint Florian, Saint Francis of Assisi, Saint Géréon of Cologne, Saint Ignatius of Loyola, Saint James the Great, Saint Longinus, Saint Joan of Arc, Saints John, Saint Paul, Saint Ladislaus I of Hungary, Saint Marcellus the Centurion, Saint Martin of Tours, Saint Maurice, Saint Menas, Saint Nuno Álvares Pereira, Saint Orestes (Edistus), Saint Sebastian, Saints Sergius, Saint Bacchus, Saint Terence of Pesaro, Saint Theodore Tyron of Amasea, Saint Theodore Straelates the General, Saint Typasius, Saint Victor, Saint William, and Saint Exuperius to fight alongside him or to overrun his enemies. The Saints can ONLY be summoned within the Reality Marble and can be summoned and unsummoned upon command. They too are also Heroic Spirits from the Throne of Heroes just like George and any other Servants, so one could say they are Servants of a Servant. However, these 'Servant Servants' cannot use any of their own Phantasms due to Prana/Mana restraints and the limitations of the Reality Marble, nor can they leave George's Reality Marble. All the Servant Servants have the exact same Stats and Skills as George does. Class Skills: Battle Continuation- B (This Skill allows him to retreat from battle... alive) Magic Resistance- A (This Skill allows him to be almost considered Magus Killer) Personal Skills: Saint- A (This Skill allows Automatic Health recovery and various minor Bonuses) Soul of the Martyr- B (This Skill allows him to counter most effects of Mental Interference) Double Summon (Saber)- B (This Skill allows him to be treated as a Saber subtype, meaning he now carries a B in Riding and is skilled with swords) Veneration of a Patron- A (This Skill allows a Mana Bonus when located in an area where George is considered a 'Patron' of, see Aliases for details) Stats: STRENGTH- B ENDURANCE- B AGILITY- A MANA- C LUCK- C |
Gibz0maticOct 8, 2013 8:26 AM
Oct 4, 2013 7:49 PM
#3
General Appearance: http://i.imgur.com/wdKrgmt.jpg Class: Caster (Magus) Identity: Merlin Ambrosius Aliases: N/A Gender: Male Height: 6 ft 2 in (188 cm) Weight: 157 lbs (71 kg) Alignment: Chaotic Neutral Catalyst: His ring. Personality: "Knowledge is power - this means that the mind is powerful. Ideally, thought should rule; realistically, however, we're only human. The demise of the mind will always be the heart." Compassionate / Sympathetic Merlin's biggest fault has been, perhaps, his much too-feeling heart. His demise, whether because of Nymueh or because of his adoration for his King - Arthur -, even his complicated and complex connection with his arch-nemesis, Morgan Le Faye, have been a source of suffering for him because he chose to feel. His love for the Lady of The Lake, as well as that for Arthur, both which led to his death, are things he doesn't regret. He might have loved the first for all the wrong reasons and begun his mission to protect the latter for similar reasons, his love was true. Although he isn't all that sure how to feel about Lady Morgana (even if she did all in her power to overthrow his King, he'll never forget the face she assumed when she summoned her sisters to help her carry Arthur's lifeless body into Avalon - the deep conflict and regret shining through the cracks), one thing he does know: they were the same, not all that sane. Both from otherworldly heritage, both enticed by magic. It was a matter of being at one point in time in the right or wrong place; he felt sympathy for the woman, as mad as she was. Guilt-complexed The Greatest of Sorcerers has the tendency to blame himself for things that are not really his fault; for Arthur's death, for his own, for the disappearance of the last slice of pie from yesterday's dinner, for that poor woman who went ahead and died and left behind two parentless children. The person he most regrets, aside from Arthur, is Morgana. He has always told himself what if I could have pulled her up before she fell into the darkness completely?. The what-if exists at the back of his mind, forever and always. Optimistic Quite self-explanatory. Merlin likes to maintain a positive outlook on life, in spite of all the dark thoughts and the stench of death that's rich in the air and in the veins of the Void. Cunning Merlin is actually quite the shrewd character. For him, all is fair in war; well, almost. He doesn't mind deceiving and lying, charming and taking advantage of someone's weaknesses. A practical mind coupled with a tinge of charisma and the appearance of a ditz gives him quite the considerable advantage against those that write him off as a goof. Whimsical Again, quite self-explanatory. You'll never really know what the hell he's up to; he just...acts on a whim. Most of the time, that is. Possessive, Clingy And quite childish at that. Like a three-year-old, he has the tendency to deem Mommy and Daddy as his. Only that Merlin is not a three-year-old and no mom and dad are in the picture; thus, he will deem a person with which he has no blood relation as his. Example of this stands Arthur (quite obviously); think among the lines of an overly-attached magus. The person he will latch on tightest as a Heroic Spirit will inevitably be his Master. Legend: Here. Weaponry/Equipment: The Book of Emrys; his very own spellbook, divided in three parts. It is a physical manifestation of his memory, comprising all the spells Merlin is able to use in combat as a Servant. Can be considered a pocket edition - it's more of a notebook, either way. His staff, that can be used as an Oracle's Orb (he can supervise people and things by looking into the round orb that his wooden staff encases). Noble Phantasms: Rank: A+ Type: Support / Anti-Personnel (depends on the spell that is cast) Range: Varies (depending on what spell is cast) Max. Targets: Varies The first part of Merlin's spellbook; it comprises 8 spells. After one has taken effect, a new one can be cast (there must be a distance of two posts between each casting). - The Spells: The Element of Life - Water: This gives Merlin the ability to manipulate the element of water. The Element of Strength - Earth: This gives Merlin the ability to manipulate the element of earth. The Element of Emotion - Fire: This gives Merlin the ability to manipulate the element of fire. The Element of Freedom - Air (Wind): This gives Merlin the ability to manipulate the element of air. Earth's Lines - Natural Prana: As a druid, Merlin can see the lines of the flow of natural prana that course through the ground. He can absorb energy from them, thus lessening the taxing on his Master almost completely. The First Beast - The Shewolf: Merlin calls upon a great female wolf that has the ability to tear his opponents with her claws and her maw. The element of the Wolf is Water; she (it) can thus minimally manipulate already existing water (i.e. change the state the water is found in from liquid to solid, etc.). The Second Beast - The Panther: Merlin calls upon a great black panther that has the ability to tear his opponents with his claws and his maw. The element of the Panther is Earth; he (it) can thus minimally manipulate the ground (i.e. cause an earthquake by stomping on the ground, etc.). The Third Beast - The Eagle: Merlin calls upon a great Eagle that has the ability to pierce through his enemies with the sides of his wings and tear at them with his claws. The element of the Eagle is Air (Wind); he (it) can thus minimally manipulate the air (i.e. create harsh winds by flapping its' wings, etc.). The Fourth Beast - The Giant: Merlin calls forth the giant that has helped him build Stonehenge. (Important Note: the Beasts copy Merlin's AGILITY stat. A maximum of two beasts can exist simultaneously; no beast can exist at the same time as a Demon. No more than two elements can be actively controlled when two beasts are out. A maximum of three elements can be controlled at the same time, regardless of the number of Beasts / Demons present in the field. No Beast can appear outside of Merlin's Territory.) Rank: A++ Type: Support / Anti-Personnel / Anti-Army (depends on the spell that is cast) Range: Varies (depending on what spell is cast) Max. Targets: Varies The second part of Merlin's spellbook; it comprises 3 spells. After one has taken effect, a new one can be cast (there must be a distance of two posts between each casting). - The Spells: The Element of Time - Void: Merlin gains the ability to look not only into the future, but in time itself. Past, Present, Future - parallel dimensions and worlds that never got the chance to be. Thus, Merlin can literally look at the whole of everything, knowing all possible outcomes of all possible actions, as well as being able to take a look at the past of everyone (or, rather, of whoever he wants). The Formless Demon, Jinx: Merlin materializes a demon with no form that acts as a chameleon. Once a target for Jinx to "work on" is fixed, the demon will proceed to encase the target into a reality marble where the target will endlessly live out the fantasy that is his/her heart's innermost desire, caught in a time loop that will go on and on and on until the Jinx is commanded to stop the illusion. As time goes on, the Jinx will absorb the prana of the target and send it toward its' creator. Daemonic Beast; The Red Dragon: Merlin calls forth the Great Dragon to do his bidding. The Red Dragon's element is that of Fire; he (it) can manipulate fire as perfectly and as flawlessly as Merlin himself; the Red Dragon's fire is stronger than any other. (Important Note: a maximum of three Jinxes can be summoned per battle. They copy Merlin's MANA stat. The Red Dragon copies Merlin's stats of AGILITY (laid over flight speed) and MANA. Neither Jinxes or the Red Dragon can exist outside of Merlin's Territory. The Red Dragon cannot coexist with any other Beast; by calling him forth, any existing Beast will be dissolve back into the Root.) Rank: EX Type: Support / Barrier Range: Undefined Max Targets: Indefinite Merlin's nearly ultimate Phantasm: his very own personal Territory. It takes the form of a great castle with typically Arthurian architecture, placed in the heart of an evergreen forest. The land seems to float high upon the clouds, a cupola of unbreakable glass trapping everyone inside for Merlin to play with or torture to his heart's desire. A place outside of time and reality, a thousand of years can pass here, but no time would have passed in the real space-time continuum once the Phantasm is switched off. Class Skills: - Item Construction - A - Territory Creation - EX Personal Skills: - Speaker of All Tongues: Merlin can understand and speak any language; whether it is that of humans, of animals, or of beasts. (A) - Shapeshifter: Merlin can change his form to that of both man and animal. (B++) - Seer of The Future (Clairvoyance): Merlin can see far into the future thanks to the ability he received upon being baptized to dream and have visions of events that will happen. He can control them at will. (A) - High-Speed Divine Words: is the power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi. (A) Attributes: Strength: C Endurance: C Agility: B Mana: EX Luck: A |
AngelicXIOct 5, 2013 10:03 AM
Oct 5, 2013 10:49 AM
#4
Oct 5, 2013 5:43 PM
#5
Image Other than that, it varies. See Noble Phantasms below Class Assassin Identity Jack the Ripper Aliases "Jack the Ripper" "The Whitechapel Murderer" "Leather Apron" Gender See Image Age See Gender Height See Age Weight See Height Alignment True Neutral (The only thing that DOESN'T vary) Faction Unaffiliated Catalyst A uterus swiped from med school. Personality "My employer doesn't matter. What does matter is that I did my job as I saw fit. No more. No less." Sarcastic As if this was a surprise. The brit's are known for their sarcasm and Jack is no exception. Expect snarky behaviour when dealing with them. A candidate for tsundere? Definitely. Criminal for Hire Although a profession, this is used to describe multiple parts of a personality. They have no qualms with killing, are not afraid of death, can be as brutal or subtle as they need to be at any given moment, but is also somehow not cold. Serious and Business-minded Although snarky, when there's a job to be done, she drops all pretense and acts in a cordial manner. No longer joking or even so much as speaking unless necessary. She refers to her masters as her employers, reflecting this trait. Legend http://en.wikipedia.org/wiki/Jack_the_Ripper Weaponry/Equipment Surgeon's stuff (tools, mask, etc), whatever she can get her hands on (she favors the chainsaw), thieves tools (as a criminal for hire), and mad cooking skills. But the other Jack's equipment may vary. Noble Phantasms Unsolved Mystery ~ 100 Theories Rank: A Type: Support Range: 1 mile Max Targets: Over the course of a century, over 100 theories as to Jack the Ripper's identity have been formed. Thus, Jack has over 100 total legends! Jack calls forth the people who were all accused of and theorized of being her and calls them to aid her using their unique skills. By extension, this noble phantasm also allows Jack to switch with any of the other Jack's, thus making Jack the Ripper's appearance and very identity a variable. Holy Mother of Pain Rank - D-A, depending on the object. Type - Anti-Personnel Range - Within line of sight Max targets - Depends on how many things are in the room... Jack the Ripper is trained in many combat techniques, including the simple but effective art of throwing everything! The object instantly connects with the target, immediately applying any consequences thereof. Such as a bruise or annoyance at suddenly getting a boot to the head or being stabbed by a few knives. Any item in hand that can be thrown by Jack can be effected by this Phantasm. Class Skills Presence Concealment A+ Personal Skills Terrifying Presence A+ Due to her reputation and mysterious background, Jack can make herself appear as an eldritch horror to inspire mortal terror in those who look at her. Heroic Spirits who try to fight her receive a reduction (a "-") on all stats. Magi receive damage due to their heart being stressed. Regular humans may just flat out die from the fright. For example. A strength rating of A will become an A- Blurred Lines A+ Jack can make her very presence "foggy", thus enhancing her already considerable stealth. Not only that, but it makes combat easier as well. It becomes harder to hit her due to being harder to properly see. Regardless of an onlookers vision, she appears blurry, thus messing with depth perception. Information Erasure EX Surgical Procedure E Stats Your Servant's stats. The categories are STRENGTH - B ENDURANCE - C AGILITY - A MANA - C LUCK - A |
TamoballOct 6, 2013 11:37 AM
Oct 6, 2013 12:46 PM
#6
Oct 7, 2013 3:32 PM
#7
Image http://i.imgur.com/67OVnOM.png Class Rider Identity Arjuna, Third of the Pandava Aliases Phalguna, Jishnu, Kiriti, Swetavahana, Bibhatsu, Vijaya, Partha, Savyasachi, Dhananjaya, Gudakesa, Kapi Dhwaj, Parantap Gender Male Height 6ft Weight 169Ib Alignment Lawful Good Faction Einzbern Catalyst A jeweled diadem Personality What thy thyself said unto me at that time, Kesava, through affection, has, all been forgotten by me ... Repeatedly, however, have I been curious on the subject of these truths. Diligent Arjuna's status as a Maharathi was not given to him, it was earned. From a young age, Arjuna had laid the foundation of his reputation as the greatest warrior, the potential his teacher Drona saw when Arjuna alone saw the bird's eye in his Test of Focus. As time passed, even as Arjuna had become renowned as an Archer of great skill, he would still try to improve his skills. Not just Archery, but any kind of martial art skill that existed in the world at the time were Arjuna's subject of study. Honorable As a Kshatriya, codes of conduct are very important to Arjuna. These codes simulate the honorable and respectful behaviour that a Kshatriya has to engage in order to uphold their Dharma as protectors. Respect is important, whether it's to women, comrades or the enemy. With respect comes decency, and decency is required in order to live with other people without conflict. Dutiful Arjuna rarely forgets his duty as a Kshatriya. He was renowned as someone virtuous and rule-adhering. Should he fail to uphold them, he will bear the brunt of the punishment, no matter the circumstances. The reason he went through his first exile was because he broke the rule set by himself and his brothers. He interrupted a private moment Draupadi, because he needed to protect the Brahmin from cattle thieves. Even though it was to uphold another of his duties, Arjuna chose to exile himself, for he had betrayed the trust his brothers and his wife had in him. Vengeful Blessed with a long memory, Arjuna isn't the type to forget threats easily. Especially ones that concern the well being of those close to him. It was the memory of such threats that motivated Arjuna to win the war against the Kauravas. But more often that not, these grudges would have lead him to ruin, had it not been for the intervention of his brothers or Lord Krishna. Near the end of his life, he tried to forget and forgive these grudges, new or old, because of his desire to obtain peace. While he was able to forget those that he had settled, he wasn't able to forget the ones he couldn't. As such failed the test of the Gods and died without reaching the peak of the Himalayas. Womanizer Possibly Arjuna's only and greatest weakness are woman. Despite his rather serious appearance, Arjuna is a reknowned womanizer. He's flirtatious, even when he doesn't mean to be, and will compliment just about female. Those he finds especially beautiful will find them suddenly being confessed too as he attempts to take them as a bride. Legend http://en.wikipedia.org/wiki/Arjuna#Character_of_Arjuna Weaponry/Equipment Gandiva - The Personal bow of Arjuna, given to him by the Ocean God Varuna after a thousand years of changing hands. It was once the weapon of the King of God Indra, and fires arrows made of prana from two inexhaustible quivers Arjuna carries with him. Because of the restriction's over his class, Arjuna lacks the skill to shoot over extreme distances. Noble Phantasms Gandiva - Primordial Bow of the Gods Rank: B Type: Anti-Army Range: 1 - 45 Max Targets: 80 The Primordial Bow of the Gods, Gandiva has been the property of numerous Gods since it's conception by the Brahman Spirit, and was treasured by all who wielded it. The bow is decorated with numerous golden bosses, with radiant light shining from the tips of both ends. Arjuna received it from the Ocean God Varuna, in order to fight against his father Indra in the Forest of Khandiva, and wielded it for the duration of the Kurukshetra War. It is said that Gandiva didn't need arrows; it was capable of firing Bolts of Lightning from it's Bowstring, and made the sound of thunder when used. This Noble Phantasm takes the form of a single Bolt of Lightning, fired like as arrow from the Bow. It can travel as fast as Mach 4, and is shot in a straight line. This makes the attack predictable, and can be easily dodged by Servant's with Rank C Agility. When the arrow makes contact, it releases a charge of electricity, making capable of attacking multiple targets at once. Originally an Anti-Army Noble Phantasm that produced a minature, localized Storm, because of the restrictions of the Rider Class it has decreased significantly in function, power and rank. Khandava - Divine Wheels of Fire Rank: A+ Type: Anti-Army Range: 1 - 45 Max Targets: 110 Named after the forest where Arjuna received his Boon, Khandava is an Ancient War Chariot, lead by two Divine Horses, gifted to Arjuna by Fire God Agni and Ocean God Varuna. It's size is comparable to a city bus, with reinforced walls adorning the sides and an ornately adorned detachable roof. It can be raised to shield the Rider from attacks, and removed to allow greater freedom while aiming Gandiva. The Chariot and the Horses leave trails of fire when they're moving, allowing them to damage and set fire to the surroundings. Because the chariot itself is blessed, the armor is resilient, able to stand up easily to normal attacks. However, it is incapable of withstanding Noble Phantasms of Rank C or above. With a command from Arjuna, the horses can also 'walk' on air, allowing the chariot greater mobility and flexibility regarding ground targets. The fire trails of the horse of Agni can be comparable to wildfire, being extremely difficult to extinguish and spreading at an alarming rate. As such, Arjuna will usually keep his Master safe within the Chariot. The horses top speed can reach up to 500 Km per hours while carrying the chariot. Pashupatastra – The Destroyers Cycle That Vanquishes All Beings Rank: EX Type: Anti-Unit/Anti-Country Range: 1 - 100 Max Targets: 1 The Essence of Destruction, the Astra of the Destroyer of Worlds, Pashupatastra is Arjuna's Trump Card. A powerful weapon with many restrictions, Pashupatastra is difficult to use properly, and was given only to the most worthiest of warriors, as careless use of this weapon can spell doom for the user. Pashupatastra can materialize as any weapon, though Arjuna's sole use of it is as an arrow. This Noble Phantasm can't be used on a warrior 'lesser' than Arjuna, meaning the opponent but trade blows with Arjuna and either come up top or match him blow for blow. Because of this restriction, it is largely useless against Servant Classes that don't stay and fight, such as the Assassin or Caster. Once Invoked, Pashupatastra appears as a arrow, more energy than anything solid, that is launched from Gandiva. The aim and general direction of the target is up to Arjuna. Once launched, Pashupatastra will strike almost instantly without delay. To Servants, it is simply an unavoidable kill that bypasses all defenses by operating at the speed of thought and then striking at speeds far higher than even supernatural perception can see. This Noble Phantasm can only be used once, as per Shiva's warning to Arjuna. Once used, it is sealed for the duration of the Grail War. Class Skills Riding A+ Magic Resistance B Personal Skills Bravery A The ability to negate mental interference such as pressure, confusion and fascination Divinity A Measures the aptitude of one's Divine Spirt Candidacy. At higher levels one is treated as a mixed race of materialized Divine Spirit. As the son of the King of the Deva's, Indra, Arjuna has a strong divine aptitude. He also ascended after that as an aspect of the God Ananta Shesha, Vishnu’s divine mount, or sometimes even as an aspect of Lord Vishnu himself, qualifying him for the highest level of divinity. Military Tactics C Tactical Knowledge used nor for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm, or when dealing with an opponents Anti-Army Noble Phantasm. Arjuna was well versed with tactical formations of the military of those days. Eternal Bow Mastery A+ Prevents the degradation of Archery Skills, even under the influence of mental interference or hinderance, through the merging of mind, body and technique. At Rank A+, Mastership of Combat Arts has reached the point where it’s said to be unrivaled in one’s era. Arjuna was known as the 'Greatest Bowman in the World', because of his mastery with the bow, and he continously trained his skills in order to make the draw and release second nature. STRENGTH:B ENDURANCE:C AGILITY:A MANA:B LUCK:B |
Oct 10, 2013 11:50 AM
#8
Image http://safebooru.org//samples/1007/sample_878b61987ecb2e199a487e838faa2095e8cd6395.jpg?1044935 Class Berserker Identity Mordred Aliases N/A Gender Male Age Mid-twenties Height 6'3" Weight Armor throws the scale off Alignment Matches the summoner Faction Einzbern Catalyst Clarent Personality Dislikes others What it says on the tin. Although usually capable of doing immense good despite this, currently Mordred can't do that. He's always been more of an introverted scholar than a manly man of a knight. Suffering Mordred's suffers from a combination of anger, hatred, and emotional pain due to various betrayals. He blames Arthur, Morgana, and Merlin for everything that went wrong with his life and in a way he'd be right. However, he is not blinded by it, just overwhelmed by it. Escapism Mordred's only respite is to run from the pain, this causes mad enhancement to be A rank and causes Mordred to be more of a robotic servant. Feeling is too painful. Thinking is too painful. So he sealed his own memories to forget the pain and to become a machine rather than a human with all of those tricksy emotions. Takes the bull by the horns He's also a very stubborn individual. When his memories are unsealed, he faces it all head on, not letting his emotions rule him. It was this sheer tenacity that other knights admired and ultimately led to them defecting from Arthur with him. Legend http://en.wikipedia.org/wiki/Mordred Weaponry/Equipment Clarent and armor Noble Phantasms Secret of Pedigree: Helmet That Conceals Infidelity Rank: ? Type: Support Range: 0 Max Targets: Self Mordred's helm conceals not only his identity, but skills, parameters, and phantasms from all who see him. Even Mordred's gender is hidden thanks to it and the armor. A master's clairvoyance will not yield any of that information. Recollected Pain: Memory of Countless Treacheries Rank: A Type: Support Range: 1 Max Targets: Self Mordred recalls all of his memories, all of his emotions, and all of his pain. Mad Enhancement is cancelled, but does not appear to be. Stat bonuses caused by mad enhancement remain while Mordred regains his sanity. Required to use his final phantasm. Promise to an end: Joy and Bliss Rank: EX Type: Anti-personnel and Anti-Army. Range: 30 Max Targets: Unlimited Just as Mordred took most of Arthur's army with him when he defected, Mordred can take once best friends and turn them into mortal enemies. All effected by this phantasm are under his command as though he has their command seals. When successfully used on a servant, Mordred can steal one command seal from their master, allowing him to make a command that cannot be refused. The effect can be used multiple times to steal more command seals. If the last command seal is stolen with this phantasm, Mordred becomes the servants new master. If this happens, Mordred cannot benefit from Secret of Pedigree or Anonymity. Class Skills Personal Skills Anonymity EX This skill grants a bonus to skills depending on the class of the servant so along as they remain anonymous. - Berserker: Increase Mad Enhancement by 1 rank. Reduce it by 1 if anonymity is broken. - Archer: Independent Action increases by 1 rank. Treated as normal if known. - Assassin: Presence Concealment is treated as EX, but only to those who don't know your identity. PC won't work at all on those who know. - Saber: Gain the Imperial Privilege skill. Lose it when identity is known. - Rider: Can ride anything until identity is discovered. - Lancer: Battle Continuation becomes easier. - Caster: Workshop gains presence concealment B. Loses it when found. Instinct B Prana Burst (Fire) Bravery B Charisma B (Mad Enhancement cancels out this skill entirely) Eternal Arms Mastership A+ Stats STRENGTH: A++ ENDURANCE: A++ AGILITY: A+ MANA: B+ LUCK: C+ (Note: The rank ups are the result of mad enhancement) |
TamoballOct 10, 2013 12:03 PM
Oct 10, 2013 1:17 PM
#9
Oct 12, 2013 11:26 PM
#11
Class Name: Lancer General Appearance: http://i.imgur.com/e4wdJAM.png Full Name: Mircea I of Wallachia Aliases: Mircea the Elder, Mircea the Great Master: Morgana Blake Catalyst: None Gender: Male Height: 6 ft 2 (188cm) Weight: 170 lbs Hair Color: White Eye Color: Red (Right Eye), Blue (Left Eye) Alignment: Chaotic Neutral Likes: Peaches, spicy food, women, weapons, winning, autumns, equality, his Master. Dislikes: OTTOMANS. Inequality. Natural Enemy: OTTOMANS. Personality: "These Ottomans, I swear..." Chivalrous Mircea is, before anything, a King. His people, the original countrymen and women born under the banner of the first Kingdom of Romania, have utmost respect for him. As a King, he was a chivalrous, just leader with a high moral code. Intelligent Need I remind you that he defeated an army at least fivefold as big as his own with just 300 soldiers? Guerrilla warfare requires a certain level of tactical planning, moreso in an era where it was uncommon. Mircea was, and is, a brilliant person. Brave Historians still aren't sure if it was courage or plain madness. My bet, given his Romanian blood, is on both. Ruthless He has no pity to waste on those that put in danger what is protected by his banner. No tears to waste for those that try to destroy him; no mercy for those that dare cross him with questionable intent. Just leader, ruthless enemy to fight against. Needless to say, we can see where Vlad the Impaler later got his genes from. Mischievous Like a little child...It's safe to say he enjoys mischief. Pranks, doing stuff just for the heck of it...matchmaking, even. Let us say it is his way of keeping his sanity, taking his mind off of all the bloodshed. Ottoman-Hater Like any Romanian from down south that respects him or herself. They have hurt and tarnished his land, brought war, bloodshed, and famine. They have made children cry and become orphans and women mourn once widowed. They have taken the lives of his countrymen and that is something he can never forgive. Not even he has a heart good enough for such a feat. Not even he. Sympathetic / Empathic / Kind What it says on the tin. He's a good man, this one. Polite The man has manners. Though he isn't below becoming foul-mouthed when angry - half of his blood is Latin. That tends to be hot liquid, you see. My Legend: here. Armament: Cahaya, The Sky Piercer – a spear blessed with divine powers trough unknown means. Noble Phantasms: Rank: A Type: Anti-Personnel/Anti-Army Range: 45m Max Targets: Variable When Sky Piercer is activated, Cahaya turns into a solid prana-made object. It can become immaterial and shrink or stretch at will; additionally, the prana running trough it gains a Lightning attribute. The electric charge carried by the Spear reaches a maxim value of 2000V, and is passively active by default (although it can be controlled to reach 1V in order to not risk unnecessary harm). Upon being pierced, the target will suffer an electric shock; this is valid for both the immaterial and solid forms of Cahaya. Rank: A+ Type: Support / Barrier Range: 100m Max Targets: Every user of magic categorized as Unholy, Black or Dark, that has been caught in the field. Mircea stabs the ground with the tip of Cahaya. Effectively, a Circle is spread over a 100m radius from the impact point. Every user of magic / attacks originating from Demons, Corruption, Necromancy, or any other such "Art" will effectively lose the ability to wield this magic for a total time of forty-five minutes (equivalent to thirteen posts; phantasm has a cool down of 5 posts). The downfall is, he will not be able to use Three Hundred Ghosts due to the death-trespassing nature of the Phantasm while Holy Retribution is active. Rank: A+ Type: Support(Back-up) / Anti-Personnel/Anti-Army Range: 200m (if they go further away from Mircea, they are immediately reabsorbed into Cahaya) Max Targets: Varies The souls of his famed Three Hundred Soldiers have sworn him loyalty for as long as forever will take; tied to Cahaya after their death, they can be summoned with the help of it. Due to the spear acting as a catalyst, they have similar attributes (with the exception of the elemental attribute). Wielding various weapons (generally axes, spears and swords) they act as a back-up army for Mircea, copying his Endurance, Strength and Agility's current stats – if his drop, theirs drop, and if his grow, theirs grow as well (Luck does not affect them, and they are generated from his prana). Class Skills: Magic Resistance - A Battle Continuation - A Personal Skills: - Prana Burst (Lightning) (A) Mircea can embed prana in normal weapons and cause rather powerful lightning bursts upon or prior to impact (similar to a Flame Prana Burst). - Heaven's Gracious After having undergone numerous battles which were initially looking like lost causes, but actually managing to win them, it was believed he had divine protection from God. As such, his Luck far exceeds human limits (LUCK is expanded to an EX level). - Warrior King Before a King, Mircea was a warrior. And a very competent one at that. Always riding at the front of his armies, like a true leader should (in his oh-so-humble opinion) he was unafraid of getting hurt. He has been wounded so much and suffered through many, that he has become nearly numb to all pain. As a result, his Endurance far surpasses human limits (ENDURANCE is expanded to an EX level). - Eye of The Mind (False) (A) Attributes: Strength: A Endurance: B (EX) Agility: A Mana: B Luck: C (EX) |
AngelicXIOct 13, 2013 1:48 PM
Oct 13, 2013 1:11 PM
#12
Oct 15, 2013 10:17 PM
#13
Appearance: http://images2.wikia.nocookie.net/__cb20101214054352/deadliestfiction/images/f/f9/Yue_Fei.jpg http://files.marketingchina.webnode.com/200000149-41f9444953/songPic8.png (I also like this pic) Class Name: Archer Identity: Yue Fei Aliases: Pengju, Wumu, Prince of E Gender: Male Age: Appears late 20s, early 30s Height: 5'8" Weight: 165 lbs Alignment: Lawful Neutral Faction: Unaffiliated (will side with whoever his master, Yue Feng, sides) Catalyst: His bow Personality: "Serve the country with the utmost loyalty." (盡忠報國) Loyal He had 盡忠報國 tattooed across his back which means "Serve the country with the utmost loyalty." He has evolved into the standard epitome of loyalty in Chinese culture. A gentleman He was careful to conduct himself as a an ideal Confucian gentleman at all times. To cultivate himself morally, to show filial piety and loyalty where these are due, and to cultivate humanity, or benevolence. Strict He rewarded his men for their merits but punished them for their boasting or lack of training. There were a number of soldiers that were either dismissed or executed because they boasted of their skills or failed to follow orders. All men are equal He treated all of his men like equals. He ate the same food as they did and slept out in the open as they did. Even when a temporary shelter was erected for him, he made sure several soldiers could find room to sleep inside before he found a spot of his own. When there was not enough wine to go around, he would dilute it with water so every soldier would have a cup to drink from. Legend: http://en.wikipedia.org/wiki/Yue_Fei http://www.badassoftheweek.com/index.cgi?id=700921327621 Weapon: Bow and jian Noble Phantasms: Title: Servitude (bow) Rank: C+ Type: Anti-unit Range: 1-1000m Max Targets: 3 (3 fired arrows) Description: A bow whose string will not budge to a normal human's pull and will propel arrows faster than bullets. While not a relatively powerful Phantasm, Yue Fei's innate ability with the bow allows him to use the bow to its full effectiveness from all ranges, in almost any situation, with rapid-fire, accurate, and powerful shots. Title: The Eagle's Flight Rank: EX Type: Anti-unit Range: N/A (Self) Max Targets: 1 Description: The culmination of Yue Fei's lifetime of training in martial arts. Once activated, it rapidly drains the prana supply of the Servant's Master while Strength, Endurance, and Agility become Rank A++. His entire body becomes that of a Rank C Noble Phantasm, allowing him to close distances in an instant, crush armor in his grip, and deal devastating blows with a single punch. His other Noble Phantasms in cannot be used while in this state and once activated it can be deactivated at will but has a cooldown of one hour. Class Skills: Independent Action: B Magic Resistance: B Skills: Chinese Martial Arts: A+ Eternal Arms Mastership: A Military Tactics: B Battle Continuation: B Stats: STRENGTH: B (A++) ENDURANCE: B (A++) AGILITY: B (A++) MANA: C LUCK: C |
Newmn84Nov 2, 2013 5:25 PM
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