○Introduction○
Alongside EXP, stats play a huge role in the world of Magic. Stats determine the strengths and weakness's of a Mage, maybe even help the Mage on what they need to accomplish in order to increase their growth. There are six main stats that Mages should focus on are Chikara (Strength), Keishu (Guard), Sokudo(Speed), Genki (Energy), Mahou Genkai (Magic Limit) and Mahou Haburi (Magic Power). Below, you will find a more detailed description for each stat.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ░Chikara░
Chikara is specifically based on the Mage's physical and mental power. The more Chikara they exert, the more powerful their strikes would be. However, the Mage would need to be skilled in controlling their P&M (physical and mental) power. Their strikes would need to be powerful physically, but controlled mentally. What this means is that the attack would need to be powerful, but not overpowered and that is where the mentality kicks in; to control the attack so it does not overexert the amount of energy and magic necessary.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ §Keishu§
Keishu is basically Chikara's partner in battle, but instead of actually attacking, it focuses more on taking the physical and mental strength from Chikara then transferring it to perform Keishu. Keishu's priority is to either protect or reduce as much damage from the oncoming attack from the Mage's body through physical strength. When the Mage's soul is intruded by an unknown trying to take control of the Mage, the mental power from Chikara kicks in. However, it has been proven difficult while trying to resist the intruder and focusing the mentality to ward it off.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ╨Sokudo╧
Sokudo serves as a backup for Keishu. Using Sokudo is considered a much easier attempt at dodging and/or avoiding strikes from your opponents, specifically long range. Sokudo also works together with the Mage's momentum and could work similarly like Chikara's physical factor, but is not as powerful. If Sokudo is used effectively and tactically by the Mage could sometimes use it to confuse his opponents by using Sokudo at an amazingly fast speed and leaving after images in their trail.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ♣Genki♣
Genki is the soul of which all stats connect to or basically a Mage's Stamina. Without Genki, there would be nothing more created after that. A Mages Genki is rarely seen with the naked eye, only seen through strikes exerted by other stats and fueled by Genki. Although this may be, a few Mages Genki's are so powerful and uncontrollable, that the human eye could see it sometimes which is highly unlikely. However, it has been proven that the Genki of Dragon Slayer Mages who have the ability "Dragon Force" are always seen clearly.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ «Mahou Genkai»
Mahou (Magic) surges through all of a Mages body. They can either increase through growth or decrease in battle. However, an average Mage could hold only so much Mahou, thus creating Mahou Genkai. Mahou Genkai spiritually calculates how much mahou a Mage could hold, though the Mage does not particularly feel this transaction.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ «Mahou Haburi»
Like Chikara and Keishu, Mahou Genkai and Mahou Haburi are connected in terms of the way they work. They are so reliant on each other that one would be useless without the other. Genkai would never be used and ignored thus rendering it a burden. Haburi could never exert techniques without Genkai. Haburi is the main offense for Genkai. Using Genkai, Haburi could release strong techniques and attacks in forms of Mahou. Obviously, the stronger the Mage wants the attack to be, the more Haburi consumes of Genkai.
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Each rank has the distribution numbers a Mage can distribute to each stat. Below are the listed numbers for each rank:
Ranks
S-Rank:
•Stat Number Distribution: 290
A-Rank:
•Stat Number Distribution:200
B-Rank:
•Stat Number Distribution: 170
C-Rank:
•Stat Number Distribution: 100
D-Rank/Level 1:
•Stat Number Distribution: 55
Jewels:
Jewels are the currency of FTRPG and may be used to be spent on building guilds and buying items to power up your Mage. This is to be left at 10,000, and will be edited for you when you gain Jewels from jobs, special events, spend them in the shop, or build guilds etc etc. Like in life, Jewels may be borrowed or even given away between members. In this case, simply inform the leaders of the exchange and the changes to your amount of Jewels will be made accordingly.