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Dec 27, 2012 12:25 PM
#1

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Jul 2009
2634
As you enter the illustrious Einzbern Manor, you are greeted by an elderly butler, standing behind a desk. He takes a puff on his cigarette, blowing the smoke into the air before turning to look at you. Noticing the luggage and the pass hanging around your neck, he signs, putting out his cigarette on an overflowing ash tray.

"Welcome to the Einzbern Manor" he says, speaking with utmost courtesy. "I am Wolfgang Steiner, a humble butler of this residence. You have been given the great honor of participating in this Grail Royale. Please, sign in"

With that, he opens an ornately decorated book, and pushes it towards you.


Name:
Appearance:
Nicknames:
Personality
Quote

Trait
Description

Trait
Description

Trait
Description

Trait
Description

History:

Equipment

Element

Expertise

Spells


When it is done, Wolfgang gently pulls the book away, closing it before smiling at you. With a gesture of his arm, he directs you to a door on your left.

"Thank you, ____ ____ - Sama. Please proceed through to the lounge."

Stop. Calm yourself. You're an idiot.
Reply Disabled for Non-Club Members
Dec 27, 2012 2:12 PM
#2

Offline
Jul 2009
2634

Name:
Lillisviel Von Einzbern
Appearance:

Nicknames:
Lilly
Age:
21
Gender:
Female
Alignment:
Neutral
Occupation:
Magus
Personality
I exist to bring the Grail Home. That doesn't mean I can't have some fun in the meantime, though

Accepting, but Optimistic
Lillisviel knows that she will only live for year a more, at most. She knows she is a tool created to obtain the Grail. That doesn't mean that she hates her life. It might be slightly fatalistic, but everyone dies, eventually, and she has lead a privileged life. But she will still try to cram as many new things, and entertainment, into what is left of her life, even if she is in the middle of a War. Lillisviel is also completely loyal to her Grandfather, as might be seen from her accepting nature.

Can be a killer if necessary
There is a natural hesitation to kill in the majority of Human Beings, even if there in a Life-or-Death situation. However, as a few failures in the past have shown, the Einzberns didn't train their Homunculus to properly finish her opponents. Irisviel had her enemy bound, so if that is the case, they gave Lillisviel razor wire to that bind can become deadly if necessary. They taught her to kill her opponents, not to leave them lying, bleeding on the floor. To not form too many attachments to her fellow Masters. While this works in some cases, Lillisviel may ignore it in others. However, as a general rule, she is quite deadly if necessary.

Both Brash and Secretive
Some of the Lessons did get through to her. Lillisviel won't go blabbing her Servants identity, and she won't give away any of her secrets. Not intentially, anyway. But that doesn't keep her from jumping into things. More likely than not, She will rush into any avaible fights. This is something the Einzbern's would have preferred she didn't do.

Still Curious
Despite the fact that they let her outside into the world for short periods of times to prevent her from getting sidetracked in the war, Lillisviel is still fairly interested in the going ons of normal people and normal Magi. School is nice. Lilly once snuck into classes, though found it pretty boring. Driving is fun, and everything else in general is just...interesting. However she has more experience than Irisviel had, so the Einzberns hope for the best.

History:
The Einzberns have learned, and paid in blood, for with cardinal lessons over the course of the previous 5 Heaven Feels:

1 -Do not let an outsider lead.The problem with Kiritsugu, they decided, was that he was in control, not a servitor understanding of their position. While they would not normally use outsiders at all, they were desperate. Their name had fallen, and they had to make use of any advantage they could. They must reclaim the Third Magic.

2 - Do not be incrediably blatant about participation.While it is assumed that an Einzbern will be participating in the war, there is no need to broadcast the identity of the Servant, or makes one's presence known at all times. While they would still identifiable as a Homunculus, steps should be taken to surprise opponents. Kiritsugu's success, and Ilya's failure, lead to this idea.

3 - Defense is necessary. A Master is not just a Prana tank. They need personal defensive capabilities incase the Servant is preoccupied. However, one must take in to account that the Homunculus may begin failing as the war progresses, so this cannot rely on physical strength. In addition, the Mansion is a glaring target, and was assualt in at least two wars in a row.

Thus, with these ideas in mind, Lillisviel Von Einzbern was designed. She was coined quickly after the failure of the war, and was coined to solve these problems. She is designed to function as long as possible, and her magecraft complimented that. Her training in Homunculus usage was to be more deadly, as well as teach her what had previously been viewed as underhanded tactics. Their greatest success had come from them, after all. While not stooping to modern technology, they would train her to be more ruthless in her own abilities, where Irisviel failed, and not to completely rely on her Servant like Ilyasviel had. On top of her that, she would be able to provide her Servant with beyond the prana of any normal magus that exsisted in the war.

When the Grail Royale was announced, Lillisviel's training was put on hold, and she was brought to Reinbeck. Despite the fact that all of her training was for surviving the Grail War, she would more than be adequate for this new type of Heaven's Feel.

However, the Einzbern's couldn't be seen as playing favourites. Just because she was one of them, a Homunculus created for the sole purpose of obtaining the Grail, doesn't mean she was to be given special treatment. Just like all the other Magi that had received an invitation, Lillisviel had to undergo numerous trails to prove her worth. Of course, with her ridiculously high Prana count combined with her training, she easily passed all of the tests and trails that were presented to her.

Having obtained her right to control 7 Legendary Spirits, Lillisviel summoned the team she would control, using the objects the Einzbern family had painstakingly acquired as Catalysts.

Equipment:
Clothing:
Lillisviel's clothing has high tensile wire weaved in at certain places, to aid her alchemy. Coats, Hats, gloves, etc. Everything has a fine wire embedded into it that is an incrediable simple matter to transmute into Razor Wire, or to activate an Homunculus. She also usally carries a few spools with her.

Wigs:
She also has various human hair wigs, and easily knows how to bind her own hair to fit under them. No contacts to change her eye color, but the hair is the first giveaway of who she is.

Money:
Lots and lots of Money

Cars:
Lots of cars aswell, from luxury to practical. Isn't a great driver though.

Homunculus Maids:
A few cheap Homunculus maids with no real combat capabilities, or mucn personality. Built to last 2 years at most.

Element:
Alchemy
Expertise:
Prana Tank
Fullstop. Lillisviel's entire point is to provide as much prana as possible to her Servant, and such as comparibly cheap Magecraft, with an enormous tank that regenerates more in a day than all but the greatest Magi have in total. While some might no see innate quantity as a Expertise, it is definitely something that sets her apart, and above others.

Alchemy
Her form of Magecraft, which mostly consists of Transmutation and Instant Homunculus Coinage. The Einzbern are the authories on Homunculus Coinage, and she is no exception to this talent.

Transfer of Conscience
A natural ability, that far exceeds most Magi's powers. As the conscience of Lillisviel is tied to a 'Fake Body', it is easy to temporaily transfer it to other places and things, with a fairly high success rate, even over great distances.

Spells:

Structural Analysis - Alchemy
Rank: E
Cost: 2pr
Range: Touch

A foundation spell which gathers all known structual information about an object, right down to the molecular level and projects it into the user's memory. The result is a highly accurate and detailed knowledge of an object, from the compounds used in its construction, to the chemical composition of every single component of the item.

In practice, If one were to use this spell on a heater, she would be able to differentiate which parts of it are made of plastic, metal, rubber etc so as to ascertain which parts are usable in Einzbern's Metal-Based Alchemy. She would also be able to determine the molecular structure and thus the overall integrity of the metal parts, to conclude whether or not it needs to be transmuted to create superior toughness.

In a word, it is total material knowledge of an item, in order to facilitate high-quality transmutation. Though it is not necessary to cast this in order to transmute an object, it greatly enhances the efficiency, as it helps the alchemist determine every last detail of the transmutation that will follow.

A Single Cast Spell, this is one of the Einzbern repertoire and, as can be expected, is used in the coining of Homunculi. Specifically, screening the materials that will be used. At her present level, Lillisviel is capable of analyzing up to 500kg of matter per casting.

Metal Transmutation - Alchemy
Rank: D
Cost: Varies, but stands at about 1pr per Kilogram of material utilized this way. Reshaping will be less, combining and seperating could reach 2 per Kilogram.
Range: Touch

The shaping and transmutation of elemental and alloy metals, as well as the 'straining' of metals locked up in other materials. For example, Rebar inside a cement block. She could make it burst, or weaken the bonds in the metal to make it as fragile as glass, or stronger than any Non-Magecraft assisted Materials. However direct transmutation, such as lead to gold, is impossible with this simple transmutation. Once can take coal and iron to convert an object to steel, or oxidize steel, or mix copper and tin to get bronze. She can also purify metals, or seperate them.

Needless to say, changing the shape of the matter is a simple task.

Lillisviel cannot exceed 15 Kilograms of material at a time, though understanding the metal and it's properties allows her to make incrediable use of this. She does not have to weaken the entire piece of metal, after all. Picking and choosing which parts to alter in a flash is a simple matter for a Homunculus. Can be used to accelerate metal in a flash transmutation such as stiffening wire, which comes in great handy with the wire sewn into her clothing.

A Single Cast Spell, and incredibly versatile.

Metal Homunculs Coinage - Alchemy
Rank: C
Cost: Varies depending on the size. Something such as a large bird might cost 40pr, while a human sized homunculus would cost upwards of 80pr. Daily maintenance is around 10% of the creature's cost.
Range: Touch, can tranverse within established sight. If a dedicated familiar, it can range much further, as long as its has its own sight.

The creation of an established, temporary Homunculus from a piece or pieces of dedicated metals. As it is an instantaneous creation, they have little in the way of intelligence or independant thought. They obey a Master's command uttely, and the bonds that hold them together are incrediably strong. Not only that, but after casting it is still manipulable.

Lillisviel's skill in this incrediably high, and can form anything from a whip, to a bird, to a familiar 6 feet tall and shaped generally like a human. Medium sized such as a large eagle or dog are the most effective.

Basically a high level familiar creation. A single line is required for this, as this ability is the core of an Einzbern Homunculus.

Transfer of Consciousness
Rank: D
Cost: 20pr per transfer; 10pr within her own workshop
Range: 6000m; Any object inside her bounded field around the mansion

To transmit one’s consciousness into another object to acquire information from a different perspective. Widely used by magus onto their familiars so to remotely control them at distance as well as to performing spiritual possession on inanimate objects. If the target has his own soul and personality, control of the body will remain with him. If the magus own body is disturbed, the spell will be immediately canceled and his consciousness will be forced back. Likewise, no matter how complete the transference is, once the body of the magus dies his consciousness will fade away with it. The Einzbern are particularly proficient with this Magecraft.

A versatile and necessary spell for the maintenance of the mansion when so few people live in it. The object must be known, and memorized. Lillisviel can hop between her familiars like this, allowing her to gather information from various locations.
ChotgoriinDec 27, 2012 3:29 PM

Stop. Calm yourself. You're an idiot.
Dec 27, 2012 4:42 PM
#3

Offline
Jun 2011
3969
Name: Ekaterina Saint-Basil
Real Name: Amelie d'Honoré
Aliases: Mei Yang
Nicknames: Cathy, Kate, Catherine
Age: 20
Appearance:

Occupation: Orthodox Nun (Former),Executor (Former),Traveling Exorcist (Current)
Personality: "Fate can be changed,but cannot be avoided."
Calculating
She isn't the kind of person who enters head-first in a sticky or delicate situation.

Strong-willed
Determined.She will stand up for her beliefs,even if she is highly likely to stand alone.The fact that she might be subtle about it,though,is another matter entirely.

Mildly tempered
While unlikely to lose her head,she is likely to go on a rampage if something happens to those she cares about.And ho boy,you don't want to be in her way when it happens.

Distrustful
She is not willing to easily trust anyone but herself - she's been let down one too many times,by her family,by her superiors,by her Lord.The only one she can have faith in now is herself and her team.

Wise
Need an advice?She's the one you seek.

Selfless
A trait rooted deep within,that she cannot get rid of.She is always going to put the greater good before her own safety and life.

Loyal
To the cause,to the human race,to herself.

Well-mannered
She was rised to be able to adapt to anything;no surprise her manners are top-notch and spotless.

History: Ekaterina Saint-Basil was an orphan girl.As a few months old baby,she was left in a basket at the doorstep of a monastery near the capital of Russia.Naturally,she was adopted by the church and rised by an array of nuns and priests.
They gave her the name of Basil,protector of the old Russian empire,and blessed her into the Orthodox religion.

By the age of seven,however,they discovered she possessed magic.More than that;she possessed powerful magic.Blessed with eyes from heaven,she could detter weapons without even needing to look;an almost 360 degree field of defense was granted for the girl.
They began training her in the art of Black Keys,the magic of church - she excelled.At the age of fourteen,she was already on par,if not stronger,with any of the Heads.She felt restrained,though,as she was confined in the robes of a holy maiden.
At sixteen,she chose to become an Exorcist.A sad event occurred while on a mission - not only did the fail to save a comrade,but she came nose-to-nose with her biological father.Who was he?

Jaques d'Honoré.A powerful magus and head of his own family,he was surprised to see a ghost from the past hit him.Corrupted was his soul,and even more his name.His ration died with his wife,as he attempted to kill his own daughter - it turned out his sister was the girl's savior.

Amellia.Amelie d'Honoré.A name more unfitting for who she is couldn't exist.And when she wanted to return home,she discovered everyone she left behind has changed.The sisters who rised her were both dead;an accident,the had said.Father Alexander's stern,yet sad gaze,seemed to say I'm sorry,as he shunned her,telling her perhaps she has a moment of temporary memory loss.

A conclusion was the result - she had been betrayed and sold.What she did?She left - not before visiting,and killing her father.She let her hair grow,her clothes change,her name alongside them;Mei Yang.She traveled trough China,learning to better use her own power.She trained,she fought,she saved.She repented.One day,she was called upon."We'd like you to participate in the upcoming battle,Miss Catherine." the stranger with red eyes had said.

What did she do?She accepted.She passed the trials with flying colors,shining like a dark star of doom.Many were surprised by the mysterious stranger with shocking hair.Winning her right to control seven servants,Kate summoned up the heroes of her childhood stories.And now,stronger than ever,she stays upon them,wishing to win once more.

Equipment:
Battle Gear
Meaning,comfortable clothes.Chinese flat,no-heeled black shoes for comfortable and practic uses;șalvari,bouffant,loose pants for free movements,and the omni-present black tank-top,worn with a modified,knee-length haori tied with a fashionable scarf.To complete the look,she personally picked elbow-length fingerless gloves.

Money
She didn't exactly work for free while traveling...

Russian Branch's Approval
Father Alexander in person has granted her absolute support.


Element: Black Keys,Mystic Eyes.

Expertise:
  • Armed Combat: She was rised to be the hidden ace in the Chruch's hands.Catherine is skilled in wielding weapons;from iron fans to piloting military planes,she can wield and use almost any weapon
  • Black Keys: Kate is a natural when it comes to wielding them,having long ago surpassed anyone in skill and talent when it comes to those;she is able to give them any form,although her preference is that of a curved dagger.
  • Master of Disguises: Skilled in putting up facades,and having been trained in the art of spionage,Catherine is able to "change face" to either gender in record-time and pull it off quite well - it is unknown if this is due to her multi-faced personality or not.
  • Inhuman Prana/Prana Transfer: One of her family "hidden gems".While not as proeficient as the Einzbern,d'Honore family can absorb and regenerate significant ammounts of prana without the exhaustion side-effect.
  • Expert Hand-to-Hand Combatant: Even disarmed,Catherine can hold her ground very well;she has mastered various fighting styles,including judo and street-boxing.

  • Spells:

    Inflammo Sacrament
    A spell sigil engraved in the Black Keys that causes the Key and the matter particles in its' immediate vicinity to explode - furthermore,this causes a chain-fire reaction after or prior to hitting the target (acting on command of the user).


    Tulivuori Sacrament
    A spell sigil engraved in the Black Keys which causes the target to have a feverish state upon a mere scratch. Slowly and painfully,the target is devoured by fire from inside-out - or,upon user command,consumed by fire in a time lower than 80 seconds.


    Calefactio Sacrament
    A spell sigil engraved in the Black Keys that boils the H2O particles in the target's cells until evaporation upon direct impact (pierced flesh).


    Negación Sacrament
    A spell sigil engraved in the Black Keys that blocks the prana regeneration/absorption processes of the target upon direct impact (pierced flesh and circuit).


    Mystic Eyes (Disortion) - Refraction
    The user can change the trajectory of flying objects;in Kate's case,an invisible shield covers most of her immediate surroundings,deflecting any incoming attack (medium-leveled direct magic attacks & weapons),with the exception of three blind spots.
    AngelicXIDec 30, 2012 12:21 PM
    Dec 27, 2012 9:24 PM
    #4

    Offline
    Apr 2011
    2463
    Name: Caius Temenos
    Appearance:

    Age: 19
    Nicknames: Cai, Young Master Tememos, Lord Temenos

    Personality:
    Quote:
    "Music like religion, unconditionally brings in its train all the moral virtues to the heart it enters, even though that heart is not in the least worthy" -Jean Baptiste Montegut
    -Trait: Musical- Loves to play his Violin...
    -Trait: Coarse- Normally quiet, but when he's not... he can very rude
    -Trait: Violent- Has no qualms about hurting anyone or killing in order to assure his victory
    -Trait: Funny- Even when he's being rude, cold, violent, or whatever... he's willing to make a joke

    History:

    Equipment:

    Element(s): Music & Magic Circles
    Expertise:

    Spells:
    Gibz0maticDec 28, 2012 10:06 PM
    Dec 28, 2012 11:33 AM
    #5

    Offline
    Jul 2009
    2634
    Lillisviel Von Einzbern

    Stop. Calm yourself. You're an idiot.
    Dec 28, 2012 11:35 AM
    #6

    Offline
    Jul 2009
    2634
    Ekaterina Saint-Basil

    Stop. Calm yourself. You're an idiot.
    Dec 28, 2012 11:36 AM
    #7

    Offline
    Jul 2009
    2634
    Caius Temenos

    Stop. Calm yourself. You're an idiot.
    Dec 29, 2012 8:50 PM
    #8

    Offline
    Apr 2011
    1096
    Name: Yue Cui (Family name, given name)
    Appearance:

    Age: 20
    Aliases: too many to count
    Personality
    Quote: "It's not my fault!"

    Trait: Sometimes childish- Doesn't always act his age

    Trait: Hard to read- he hides his real thoughts

    Trait: Friendly- almost always wears a smile on his face and enjoys talking to other people

    Trait: Ruthless- despite his seemingly innocent and friendly demeanor, he's not afraid to eliminate those who stand in his way

    History:


    Equipment:

    Element: Counter Magic

    Expertise:


    Spells:
    Newmn84Jan 2, 2013 4:53 PM
    Dec 30, 2012 12:24 PM
    #9

    Offline
    Jul 2009
    2634
    Yue Cui

    Stop. Calm yourself. You're an idiot.
    Reply Disabled for Non-Club Members

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