I believe that Gundams in Wing and SEED werent that owerpowevered themselves...it was plot-protection and suckiness of average grunts(OK Wing ones atleast knew how to utilize advanteges once in a while,but CE grunts...I always wondered why EA dudes do are doing nothing while Impulse is undergoies self-Gattai and is freaking vulnerable.).I mean,things like Ideon(Cut a planet,blow up a galaxy,etc) and Mazinkaiser( Mr.invincible armor) have had some troubles with their respective oppositions...so yeah.
No. The Gundams were never overpowered to begin with.
It just happens that Gundam pilots tend to be the ones willing to sacrifice their lives to end wars, while their opponents are ones who fighting for their own government objectives. When it comes to the military, safety do come first. Gundam pilots do not put safety ahead of their priorities which make them more capable in the battlefield, but that is dependent on the pilots, not their mobile suits.
Kira01 said: No. The Gundams were never overpowered to begin with.
It just happens that Gundam pilots tend to be the ones willing to sacrifice their lives to end wars, while their opponents are ones who fighting for their own government objectives. When it comes to the military, safety do come first. Gundam pilots do not put safety ahead of their priorities which make them more capable in the battlefield, but that is dependent on the pilots, not their mobile suits.
Gundam trios in Mobile Suit GaySeed and Gay Seed Destiny were overpowered.
TurnA in TurnA was overpowered(the only one i can say "and rightfully so").
The final suits of Amuro and Char, entire yaoipack of Wing suits and lots of others.
A lot of gundams(especially in post-UC crap) were overpowered. That, or pilots were haxx-emos(like protagonists of Wing and Seed).
Safety or "wishes" or other idealistic crap has nothing to do with skills and mechanical specifications of suit...and nothing to do with plot armor.
But yeas. Gundams are not overpowered, in 00's case.
Even 00 Raiser, while portrayed in quite overwhelming powerful fashion is not overpowered - if not for its quantization abilities, that innovator would have already stabbed through it, effectively killing our little protagonist.
you can't consider something like turn-a overpowered. it's one of a kind in the show. it was by itself most of the time. like how the rx78 was back in the day.
but overpower makes the series more fun otherwise you would think "what a punch of weak heros, they die/loose all the time", then you will go to see pokemon :P(go ash, never surrender never loose lol)
also the moonlightbutterfly was bizarre but if alllies would have been near, they would have been hit, its like a dual-edged weapon(my nick in english lol)
the best was the auto-repair overtime, no angry mechanicals arguing at loran to be more carefull next tme lol
will be see a turn-x in 00?
It's depressing that Cb's enemy are too overpowered (Graham's new suit, Ali's new suit, Innovator's new suit...) On the contrast, CB's suits does nothing impressive... Sure 00 has two drives...but it doesn't look like Setsuna is using full capacity yet because of instability. The remaining gundams look pretty normal to me...except with possible secret weapon hidden in Seravee's armor....(a second Nadleeh?)
It's not that their suits are overpowering. A-laws are just better pilots and they attack in numbers. And seriously, you have three nations worth of engineers and designers working on their suits. They're bound to produce something good (but in my opinion the Ahead is a piece of crap). And didn't they already show magazine picks of the new nadleeh?
Fai said: Gundam trios in Mobile Suit GaySeed and Gay Seed Destiny were overpowered.
TurnA in TurnA was overpowered(the only one i can say "and rightfully so").
The final suits of Amuro and Char, entire yaoipack of Wing suits and lots of others.
A lot of gundams(especially in post-UC crap) were overpowered. That, or pilots were haxx-emos(like protagonists of Wing and Seed).
The seed gundams hardly got damaged like wing which really made them overpowered.
Amuro and Char's suits weren't really overpowering since they were just tuned for newtypes only and you could say that Amuro and Char already matured their abilities as newtypes. However if you were taking about the novel then I agree. Hi nu gundam had every type of weapon thinkable along with a nuclear reactor and the psychoframe, but it was befitting for Amuro since he is considered the best pilot in the gundam franchise. Nightingale was considered a monster and all it had was 13 funnels, a high output rifle and a larger mech build than hi nu. How Char was able to match Amuro it in by itself was a plothole since amuro was the better pilot with the better mech. So yeah that was a 15 year difference in technology from the original series to CCA so its understandable that the mechs later on are godlike.
But really though. 00 raiser itself is just overpowering for the universe and for UC. it's f91's afterimages with the speed of V2 gundam with also the ability to somehow slice an asteroid in half from both sides simultaneously (ep 12). Nothing in the series could possibly match that without constant bombarding like the A-laws are doing.
Frito said: you can't consider something like turn-a overpowered. it's one of a kind in the show. it was by itself most of the time. like how the rx78 was back in the day.
Yeah you can, but you can't also since the series was made to connect the previous universes. They had to make a gundam that was "better than the rest" for a series like that, but the thing did cause civilization to forget everything which is pretty godlike.
Frito said: never ever call graham a char. he is by far the ugliest one to date! so no to that. and seriously no one calls him a char because they just refer to him as an otaku.
He reminds me more of Zibane. They look like a Char, but the only thing they have is his charisma.
Frito said: you can't consider something like turn-a overpowered. it's one of a kind in the show. it was by itself most of the time. like how the rx78 was back in the day.
So a human vs 200 ants isn't considered overpowered because the human is one of a kind in the mist of hundreds of ants? I think your logic is flawed.
Overpowered comes down to 4 things in Gundam
1) Who's piloting the suit?
2) What's the suit capable of?
3) How many enemy suits can this person fight against at once, what are their capability's, and who's piloting them.
4) Has this person been dealt damage when fighting normal foot soldier's more then once?
If you apply this logic to any Gundam series you can see which is overpowered and which is not.
Examples
Gundam Seed for example.
1) Kira, a military student and Coordinator with special powers, is piloting a Gundam.
2) The Gundam suit is capable of destroying all the latest mass produced mecha, tanks, and even battle ships in the show.
3) Kira takes on 4-30+ enemy's in almost every battle alone. Each enemy is a generic non-Coordinator piloting a standard issue mecha suit.
4) Never gets dealt any damage from normal foot soldier's. Has little to no potential to lose in a battle unless it's against a Coordinator of high standards (ie Azran), even then it's extremely hard to kill or overwhelm him once he goes seed mode.
Now Gundam 00 first season
1) Setsuna is a normal human with no special powers, piloting a Gundam.
2) The Gundam is capable of taking on up to 5 enemy suits based on who's piloting them.
3) Setsuna almost never fights alone. He's always with 1 or more allies also in Gundams. Each enemy is a normal human piloting a standard issue mecha suit.
4) Gets dealt damage all the time. Gets overwhelmed by enemy's if forced away from his partner(s). Has potential to lose in battle.
Now MS Gundam the Original
1) Amuro, a college student and a newtype with a high sense of awareness, fights in a Gundam.
2) The Gundam is capable of taking on 1-5 (more or less) suits on it's own depending on the skill level of the enemy pilots.
3) Amuro almost always fights with White Horse, GunTank, and Guncannon. Each enemy is normally just a normal human piloting a standard issue mecha suit.
4) Gets dealt damage all the time. Has to rely heavily on his friends for help. Has potential to lose in a battle based on who he's facing or their experience.
Gundam Wing
1) Hero, a emotionless soldier that started training and being altered at a young age, pilots a Gundam.
2) Gundam is capable of killing almost anything Including a large meteor and even the earth if he so choses.
3) Hero almost always fights alone, each enemy is a normal human with standard issue outdated mecha that never gets upgraded.
4)Never gets dealt damage unless it's against Traize or Peacecraft. Has no potential to lose unless Peacecraft was cloned and there was a Talgees III for each of them.
Theirs probably other things that could be added to this list to help determine if a Gundam is overpowered or not but I felt this was a good start.
Frito said: you can't consider something like turn-a overpowered. it's one of a kind in the show. it was by itself most of the time. like how the rx78 was back in the day.
So a human vs 200 ants isn't considered overpowered because the human is one of a kind in the mist of hundreds of ants? I think your logic is flawed.
Overpowered comes down to 4 things in Gundam
1) Who's piloting the suit?
2) What's the suit capable of?
3) How many enemy suits can this person fight against at once, what are their capability's, and who's piloting them.
4) Has this person been dealt damage when fighting normal foot soldier's more then once?
If you apply this logic to any Gundam series you can see which is overpowered and which is not.
Examples
Gundam Seed for example.
1) Kira, a military student and Coordinator with special powers, is piloting a Gundam.
2) The Gundam suit is capable of destroying all the latest mass produced mecha, tanks, and even battle ships in the show.
3) Kira takes on 4-30+ enemy's in almost every battle alone. Each enemy is a generic non-Coordinator piloting a standard issue mecha suit.
4) Never gets dealt any damage from normal foot soldier's. Has little to no potential to lose in a battle unless it's against a Coordinator of high standards (ie Azran), even then it's extremely hard to kill or overwhelm him once he goes seed mode.
Now Gundam 00 first season
1) Setsuna is a normal human with no special powers, piloting a Gundam.
2) The Gundam is capable of taking on up to 5 enemy suits based on who's piloting them.
3) Setsuna almost never fights alone. He's always with 1 or more allies also in Gundams. Each enemy is a normal human piloting a standard issue mecha suit.
4) Gets dealt damage all the time. Gets overwhelmed by enemy's if forced away from his partner(s). Has potential to lose in battle.
Now MS Gundam the Original
1) Amuro, a college student and a newtype with a high sense of awareness, fights in a Gundam.
2) The Gundam is capable of taking on 1-5 (more or less) suits on it's own depending on the skill level of the enemy pilots.
3) Amuro almost always fights with White Horse, GunTank, and Guncannon. Each enemy is normally just a normal human piloting a standard issue mecha suit.
4) Gets dealt damage all the time. Has to rely heavily on his friends for help. Has potential to lose in a battle based on who he's facing or their experience.
Gundam Wing
1) Hero, a emotionless soldier that started training and being altered at a young age, pilots a Gundam.
2) Gundam is capable of killing almost anything Including a large meteor and even the earth if he so choses.
3) Hero almost always fights alone, each enemy is a normal human with standard issue outdated mecha that never gets upgraded.
4)Never gets dealt damage unless it's against Traize or Peacecraft. Has no potential to lose unless Peacecraft was cloned and there was a Talgees III for each of them.
Theirs probably other things that could be added to this list to help determine if a Gundam is overpowered or not but I felt this was a good start.
let me see, get me something i can compared it to. look at it this way. if a challenger doesn't exist then why would you compare it to something that incomparable. it is not even a question why it is strong and etc.. but it was the only machine in that scenario that can do those things. to overpower something you will need antagonist in which outmatches you but you will somehow find a way to repel their force and be the grand victor. overpowered is a word in which people use lightly and base it on numbers. not scenarios. just because one vs 200 and you pwn all 200; it doesn't mean you overpower them.
Frito said: you can't consider something like turn-a overpowered. it's one of a kind in the show. it was by itself most of the time. like how the rx78 was back in the day.
So a human vs 200 ants isn't considered overpowered because the human is one of a kind in the mist of hundreds of ants? I think your logic is flawed.
Overpowered comes down to 4 things in Gundam
1) Who's piloting the suit?
2) What's the suit capable of?
3) How many enemy suits can this person fight against at once, what are their capability's, and who's piloting them.
4) Has this person been dealt damage when fighting normal foot soldier's more then once?
If you apply this logic to any Gundam series you can see which is overpowered and which is not.
Examples
Gundam Seed for example.
1) Kira, a military student and Coordinator with special powers, is piloting a Gundam.
2) The Gundam suit is capable of destroying all the latest mass produced mecha, tanks, and even battle ships in the show.
3) Kira takes on 4-30+ enemy's in almost every battle alone. Each enemy is a generic non-Coordinator piloting a standard issue mecha suit.
4) Never gets dealt any damage from normal foot soldier's. Has little to no potential to lose in a battle unless it's against a Coordinator of high standards (ie Azran), even then it's extremely hard to kill or overwhelm him once he goes seed mode.
Now Gundam 00 first season
1) Setsuna is a normal human with no special powers, piloting a Gundam.
2) The Gundam is capable of taking on up to 5 enemy suits based on who's piloting them.
3) Setsuna almost never fights alone. He's always with 1 or more allies also in Gundams. Each enemy is a normal human piloting a standard issue mecha suit.
4) Gets dealt damage all the time. Gets overwhelmed by enemy's if forced away from his partner(s). Has potential to lose in battle.
Now MS Gundam the Original
1) Amuro, a college student and a newtype with a high sense of awareness, fights in a Gundam.
2) The Gundam is capable of taking on 1-5 (more or less) suits on it's own depending on the skill level of the enemy pilots.
3) Amuro almost always fights with White Horse, GunTank, and Guncannon. Each enemy is normally just a normal human piloting a standard issue mecha suit.
4) Gets dealt damage all the time. Has to rely heavily on his friends for help. Has potential to lose in a battle based on who he's facing or their experience.
Gundam Wing
1) Hero, a emotionless soldier that started training and being altered at a young age, pilots a Gundam.
2) Gundam is capable of killing almost anything Including a large meteor and even the earth if he so choses.
3) Hero almost always fights alone, each enemy is a normal human with standard issue outdated mecha that never gets upgraded.
4)Never gets dealt damage unless it's against Traize or Peacecraft. Has no potential to lose unless Peacecraft was cloned and there was a Talgees III for each of them.
Theirs probably other things that could be added to this list to help determine if a Gundam is overpowered or not but I felt this was a good start.
let me see, get me something i can compared it to. look at it this way. if a challenger doesn't exist then why would you compare it to something that incomparable. it is not even a question why it is strong and etc.. but it was the only machine in that scenario that can do those things. to overpower something you will need antagonist in which outmatches you but you will somehow find a way to repel their force and be the grand victor. overpowered is a word in which people use lightly and base it on numbers. not scenarios. just because one vs 200 and you pwn all 200; it doesn't mean you overpower them.
yes it does, you win 1 to 200. That's an asswhooping, that's uber pwnage. That's overpowered. They're comarable because all the situations and circumstances can be compared. I think its just a matter of what's acceptable and what's not. Wing is acceptable because it was basically 5 mechs versus the entire world (unless you wanna count Sandrock's back up, which doesn't make much of a difference). If they weren't overpowered it'd be a short show.
SEED wasn't acceptable because it was basically Dynasty Warriors as an anime. The respective armies didn't count for much, the only thing that mattered were the aces ....& the giant WMD's that are present in every Gundam series.
00 is acceptable because like Wing, if it wasn't overpowered then this would be a very short show. This series' Gundams aren't overpowered, except for 00 Riser, which by definition is.
1 bomb killing 200 people is not overpowered. the argument about what is acceptable and what is not is great and i completely agree. but i cannot just let you folks use the word overpower as an excuse to say this and that.
there are concepts and aspects of the show that was clearly explained why they do this and that. so why are we still thinking that machines are overpowering..
to me i just don't get why people use it very lightly, never occurred to me why?
/thread. the answers have been well thought out and it was a great discussion, feel free to add to don's argument. that's the best one yet. can't really tell if anyone else can elaborate.
disregarding the piloting skills the gundams have the upper hand in advance technology always and if that advance technology was copied then sooner or later the technology of the gundams will be upgraded again
like for exmaple on GSD the old strike freedom was defeated by impulse gundam because of its unique technology that its modular or can detached its body and can arm itself right on the middle of the fight but then strike freedom came with an upgraded speed and kinda laser shields and a dragoon system that can destroy a lot of mechas in less than 5 seconds
but in gundam 00 the technology is not that far because the opponents know almost everything about the GN Drive technology too but then again the CB upgraded the GUNDAM 00 to 00 RAISER that you can call overpowered among the gundams
and i say you can judge a mecha if its overpowered depending on how many it can destroy in a matter of seconds in the said gundam series either realistic type of plot (gundam wing, gundam 00) or unrealistic (GS,GSD)
so like in gundam 00 now the one gundam who can destroy a lot of mechas in seconds is the current overpowered 00 raiser
I think everyone here is forgetting that Gundam 00 has literally nothing at all to do with any other gundam series that came before it.
I think the first episode alone is enough to put that into perspective as no one knew what the hell a "Gundam" was when it showed up and killed that teal mech.
So in terms of Gundams being overpowered are clearly overpowered against standard suits and the A-Laws suits(Not as much, they do have GN-Drives after all)
However regardless of them being overpowered there's only a few Miesters and a army of bad guys.