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Mar 24, 2012 7:04 AM
#1

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Nov 2009
5075
Ship Battles


Seeing as to not many rps have ship battles in them im going to lay down a guid line on how things work^^

1:each action takes a post to do in other words you must choose between moving, attacking, or defending

2: Attacking: all ships have a main cannon but this simple cannon is low in damage and is set to a forward facing position it can only attack and defend things directly in front of the ship some ships are equipted with SaRG which put cannons on the side and rear of the ship which will allow attack and defense from the sides and rear of the ship without turning (more on SaRG and attack power in the Ships thread)

2:Defending: your ships cannons can be used for defense as well as attack high accuracy computers allow you to shoot an enemies attack before it reaches you in order to stop it but remember you only get one shot per post and you are unable to shoot laser guided missiles before the hit you, some ships are equipted with Kinetic Shields which wrap your entire ship in a protective shield that can guard against any four attacks in a fight other than a Creation Cannon blast

3: Moving and Evading: your third option in a post is moving your ship. reasons for moving your ship is both for evading with small ships or high maneuverability ships or for readjusting your ship to attack with your cannons

4: Ship armor, all ships have the same basic build meaning the level of armor in different areas of the ship are always the same. the sides have less armor than the front and the rear has even less armor than the sides. so if you are able to get your ship to the side of an enemy ship your attacks will do plus 2 health damage per attack and plus 3 damage if you attack a ships rear. this is very useful for fighting against war ships who have lots of health but cant move very fast.

5: Battlefield, the way moving around enemy ships work is that it takes 8 moves to completly circle a ship meaning that if you are in front of a ship that is staying still and not turning at all one movement would be placing you on the diagonal of the ship and then the second move would put you to its side then the third movement would put you on its rear diagonal.

6: Losing a battle, if your ship decides to crap out and blow up in your face for the lame reason of being shot one or five too many times never fear you character and ship will simply defy the laws of physics and appear at the last planet you left your ship will however require a day to repair you can still rp as your character but you must wait for your ship to finish maintenance. unless both rpers agree to a danger match in which case the losing character will die unless they enter an escape pod in which the ship is still destroyed.

7: in the case of a danger match being agreed too by both players, if the loser is about to die they have a choice of offering their ship to the victor in return for their life. This is the bonus for risking it all is gaining new ships to add to your collection, if you give up your ship or it is destroyed in a fight you must wait a month real time to create a new ship but you can still get around with public transit but it will take longer to get to other planets
RuseoMar 24, 2012 8:25 AM
I miss rping here.....
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Mar 24, 2012 8:26 AM
#2

Offline
Nov 2009
5075
Ground Battles


Rules for foot battles are pretty generic as rping goes using skills wears on your character and after 3 skills your character starts to get tired.

1: Changing style as you go up in rank your ability to use more weapons go up however the object that holds all your weapons takes time to materialize the object so say you are using a long sword and want to switch to a scythe it will take 2 posts one to return your current weapon and 1 to take out the new weapon.

2: like with ship battles unless both people agree to a danger match there is no permanent danger in losing. however in the case of a danger match your character can either be killed or annexed into the crew of the victor. if you are annexed into the crew of whoever beat you in one month you can try to escape back to your original crew if you want and if the captor does not notice or reply for two days the escape is successful.
RuseoMar 24, 2012 8:39 AM
I miss rping here.....
Reply Disabled for Non-Club Members

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It’s time to ditch the text file.
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