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Jun 21, 2008 6:55 AM
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Aug 2007
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So I was bored and made a training map MAL can use.

It's focused on macro and well, fighting where you can practice that one terran push or the tricky storm timing.
It's simple. You gain 2 bases; 1 mining base and 1 "production" base to build factories, gateways etc.
The point is to eliminate the opponents special building which is located in their production base. (Psi Disrupter = Terran, Xel 'Naga Temple = Protoss, Overmind = Zerg
I've made all match-ups except mirrors.
There is space for turrets in the middle.

Also, to make this more of a training map, you will lose all your current resources if you go above 2000 minerals. Gas does not matter.
Teching (meaning buildings, NOT researching) times are doubled and the minerals and gas are doubled. This is to encourage lower level fights early on.
Terran add-ons only get time doubled and Protoss Cybernetics Core has the default cost in PvT to make it more balanced.
Zerg get free burrow upgrade and Nydus Canals has half the cost.

Here is a picture of the map. In this case, the PvT one.
P at the bottom and T at the top.
http://img233.imagevenue.com/img.php?image=97553_mal_training_map_pvt_122_175lo.jpg

You can not enter the other opponents mineral base and can not go out from your mineral base EXCEPT one place: units can move out without dying at the bottom of the mineral base for the, in this case Protoss and top of the mineral base for the Terran, which is located at top right.

Download it here

I am thinking of adding special powers to each race just for fun, I'm not sure I should do that though. Some examples:

Terran:

1. Energy Restore - Instantly restores energy of several units in the middle. Units restored depends on the number of science vessels present in the middle.
2. Emergency - Sends out several defense robots from the Psi Disrupter to defend the base.


Zerg:

1. Concentrated Regneration - Instantly heals several units in the middle to full health. Units healed depends on the number of overlords present in the middle.
2. Ambush - Lots of burrowed super zerglings attack any enemy unit that comes close to the pit by the middle bridge.

Protoss:

1. Shield Boost - Restores the shield points of all units in the middle if a Shield Battery is present.
2.
CheezyJun 21, 2008 8:33 AM
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