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Jan 2, 2011 7:54 AM
#1

Offline
Sep 2009
477
Its simple really
I'm sure most of you guys enjoy RPing battles and are excited on how
your opponents would react to your responses.
have you guys ever thought of who would win?
My battle system consists of 2 heros or characters and a judge.
Admins will be assigned at least 5 for each force.
when 2 heros wish to take battle since their characters have encountered or have a problem in the story. They must alert an online admin from the other force.
Ex:
Hero A from Forges and Hero B from Revelations wish to take battle.
They will have to ask an admin from the Halycons to judge their battle.
The 2 heros must battle each other and impress the judge from how creative
and organized their plan of attack is.
Heros can have up to 10 kinds of skills each with different damage ranging from 10-50.
players must assign a type of attack to it. (explained in skill thread)
Heros will now battle it out in a surrounding area thought up by the judge and must use the area that the judge has described wisely.
To stop from godmodding players only get to do one thing every turn.
Players can only dodge once in their turns so make it count.
(hint: if you plan to dodge make a dodge that you won't get damaged in a turn)
If the battle takes too long due to certain situations, The judge can think off something to happen to speed things up.
Players are given 500 life points and the judge will decide if they are hit by an attack and get damaged.
To win in a battle it is either decided by the admin depending on how great the player was or wether the player can finish off his/her opponent's life points.
Mostly thats it. Any suggestions?
[Note]
New rules:
-Skills can only be used twice in 2 turns which means if you use one skill then you will have to wait after your next turn to be able to use that skill again
-If your character has a shield then you can use it same as a skill, once every 2 turns
-People can only attack or take their turn after theyre opponent has responsed in their turn.
-Healing abilities work the same as skills once per 2 turns.
-Their can be such instances of 3 on 1 or etc. This makes soldiers create teamwork and can make battle plans
Kota-kenJan 4, 2011 3:56 AM
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Jan 12, 2011 7:04 PM
#2
Offline
Apr 2009
1765
I hope I can get in a battle! :D
I'll eat your ribs and your soul! I'LL EAT THEM UP!
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Mar 23, 2011 10:50 AM
It’s time to ditch the text file.
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