New
Jul 26, 2010 10:55 PM
#1
As a warrior of the each nation, choose your role in this conflict. Will you engage in the war and lead your nation to victory? Will you live a peaceful life and go on adventures? Will you try to befriend your foes? Will you learn the noble art of bending or will you remain a normal warrior and get your power from another source? Will you become powerful enough to become The Avatar? Name:(Your name.) Last Name:(Your last name.) Age:(How old you are.) Nation:(Earth Kingdom, Water Tribe, Air Nomad, Fire Nation.) Starting Location:(Where you start in said nation.) Appearance:(Must be anime and the color for the character r red for fire, blue for water, green for earth, grey for air.) Bio/History:(What has your character done and who is he currently.) Group:(Should you choose to travel in a group, list the members and if you want, name it. People of the same group are allowed to start at the same place.) You can form your groups before the story starts or during, and I'll edit the first page to include your group. Job/Occupation:(Bender/soldier/civilian/shopekeeper/whatever you want.) Weapons:(Choose your weapon and fighting style.) Items:(Items your character currently has.) Moves:(Your moves including name and effect.) Element:(If you are a bender, post your element. This is not required, your character can be a normal fighter if you want.) Premade Moves: All characters will have to be accepted by myself or admid. My Character Name:Akira Last Name:? Age:19 Nation:Water Tribe Starting Location:Water Tribe Bio/History:Akira is a cheerful, nice guy that when he was 5 years old he went to the circus and he met some acrobat and he ask them to show him some moves and they say they will show him. When he turn 10 his family tell him to stop training with the acrobat and start training to be come someone strong like the leader. Now Akira is a 19 years old guy that can paralyze people or strip their bending powers by striking pressure points and he is the leader from the water tribe. Group:? Job/Occupation:Bender/Traveler/Water Tribe Leader. Weapon:Hand To Hand Combat/Sword. Items:Money,Food and 2 Water Bags. Elements:Water/Ice/Blood Moves: Water Whip:Extends water whip like from hand. Healing:Heal people with water. Water Jets:Force opponents back or even blast clean through a target. Water observation: Can take water from all plants and trees and uses it for bending Appearance: ![]() |
Obi-ChanJul 30, 2010 1:45 AM
Reply Disabled for Non-Club Members
Jul 27, 2010 7:50 PM
#2
Approved Name: Len Last Name: Fuego Age: 16 Nation: Fire Nation Starting Location: in my home Appearance: ![]() (but the ears are normal) Bio/History: I was born with my parents in the fire nation, my dad was a soldier. but he die batter. My mom got old and die too. Before the dead of my father, he show me how to get my powers in control. But i never get to be good as him. And now, I'm just whiling to know all the secrets of the power of fire and be the best of them Group: none, yet Job/Occupation: getting information of the secret of the fire nation Weapons: gun Items: normally she has a backpack with some books, water and her gun. when she travels to the nation she has it in handy. but if she just go and read she put it in her backpack. Moves: espada de fuego: is that with the fire i can create a sword(still working on controling it) Shispa: I can fired some mini balls of fire. Element: fire |
Obi-ChanJul 30, 2010 6:00 AM
Jul 28, 2010 1:29 AM
#3
Approved Name:Fate Last Name:Fuego Age:15 Nation:(Fire Nation) Starting Location:Fire Nation Capital Appearance: ![]() Bio/History:She was Born in the Royal family.She learn fire bending and lighting for self-defense.Quite a lazy person.Love to go on adventures and always disguise herself when she out on adventures.Like to throw her country jobs to other people to handle Group:none for now Job/Occupation:(Bender,Phoenix Queen) Weapons:(hands) Items:Gloves for combat,traveling stuff and lots of money Moves:All of the fire bending skills,Blue fire,lighting [Element:Fire/lighting] |
RyoujiJul 30, 2010 6:02 AM
Jul 28, 2010 10:26 AM
#4
Approved Name:Shana Last Name:Fuego Age:21 Nation:(Fire Nation) Starting Location: In the Fire Kingdom, Castle Appearance: ![]() Bio/History:She was born in the Royal family.She learned blue fire bending and lighting to protect her family and anyone she cares the most. An Arrogant, sarcastic child Group:none for now Job/Occupation: leader in the army Weapons :swords Items:traveling stuff and lots of money Moves:Lighting Bending Skill: allows her to use Lightning Blue Fire Bending Skill: allows her to use blue fire Element:Blue Fire/lighting |
kirzel034Jul 28, 2010 5:41 PM
Jul 28, 2010 11:04 AM
#5
Approved Name:Taki Last Name: Oozaru Age:18 Nation: Water Tribe Starting Location: Northern Water Tribe Appearance: ![]() Bio/History: Taki was raised into a strong warrior family. Because of this, he has a fairly strong physical background. As he grew up, he discovered his water bending powers. Currently, he is learning how to control water and is fairly good at it. Right now, he wants to make a group, that will work together, and make peace between all the nations. Group: Currently travels with Akira Job/Occupation: Bender, Tribe Chief Weapons: Twin Katanas (Put together, extend, and make scythe) Items: Poison darts, basic cooking tools, and small knives (Used for cooking and sometimes fighting). He also has money, ancient scrolls, extra clothes, and a sleeping bag. Moves:Lots of moves some of them: Water healing: can heal any wound by putting water on it. Water manipulations: move around water and transform it Water freezing: Can freeze water (Usually turns into weapon then freezes it) Water Dragon: Can summon a dragon (Used for transportation and can fight a light battle) Note: There are more moves than just this, but I only wanted to name a few. Element: Water, Ice, Blood |
dapinoyboiJul 30, 2010 7:13 AM
Jul 28, 2010 12:02 PM
#6
Approved Name: Diana Last Name: Fuego Age: 18 Nation: Born in the fire nation, but claims no allegiance. Starting Location: Fire Temple, visiting her old tutor Appearance: [url=http://safebooru.org/index.php?page=post&s=view&id=454612]http://safebooru.org/index.php?page=post&s=view&id=454612 Bio/History: Diana was born in a loving family and it really shows. Her laid-back and calm attitude has given her friends from every kingdom before the war started. Those friends still appreciate that she goes out of her way to help people who ask. She absolutely loves the color red and is always wearing something of that color, not out of pride for her nation, but because she likes the color. She loves her friends to death but she's still a bit of a loner and doesn't open up much. This is because her life is cut short by the power she draws from spirits. This power can allow her to call upon spirits to give her their abilities, but using their power shaves another month off of her lifespan. She doesn't want to get too attached and doesn't want to allow others to get too attached to her because of that. Group: Alone Job/Occupation: Shrine Maiden Weapons: Talismans, folding fans. Items: Talisman of the magma spirit, talisman of the forest spirit, gnomish talisman, talisman of twi and la (the moon and the ocean), essence of the hurricane (you guessed it...another talisman) Moves: (Note: The different "signs" require a talisman that Diana makes by her own hand) Earth sign, deathly labyrinth: Creates a maze of earth with the enemy at its center. The spirit of earth itself acts as an impediment and can change the labyrinth. Fire sign, raging magma: The fire spirits call forth a geyser of magma. Enough said. Metal sign, fan of knives: earth spirits gather and harden to create metal knives that fly out in a fan-like path Forest sign, dance of cherry blossom petals: Forest spirits seem to make spring into autumn and use leaves to attack Water sign, high tide: Water spirits create an enormous wave. Wind sign, grand hurricane: Self explanatory...I hope you get the pattern by now. Master at firebending, can also bend lightning and redirect it. Element: Fire Theme: |
kirzel034Jul 28, 2010 5:44 PM
Jul 28, 2010 3:10 PM
#7
Approved Name:leon Last Name: hellrider Age:16 Nation: Fire Nation. Starting Location:in a small town Appearance:dont have one right now Bio/History:i dont remeber much of my past only that im a fire bender and my name Group: Job/Occupation:elite soldier Weapons: ninja sword, fire bendin Items:a ninja sword ,clothin, some food Moves: fire storm : i throw a huge fire ball into the sky then it breaks apart into a thousand pieaces and falls down on my enemy fire blade: fire engulfs my sword's blade dragon's head: i bend a dragons head out of fire and throws it at my enemy (ill come up with more but im out of ideas right now ^^) Element: fire |
kirzel034Jul 28, 2010 5:49 PM
Jul 28, 2010 3:59 PM
#8
Approved Name:Eris Last Name:Knight Age:21 Nation:Earth kingdom Starter location:Fire nation Appearance ![]() Bio/History Ancester of Mai.Unlike Mai Eris is very delightful and cheering but she had developed the same attitude as Mai.Eris is the last remaining of Mai's family.Eris is very skilled in martial arts and Shurikan-jutsu.The only difference is that Eris is a earth bender.Eris was born in the city of omashi but sence her father was the govenor of the fire nation and her mother was an earth bender the couple knew that the relationship wont go any further.So Eris mother knew that she would have a better future with her father so she decided to leave Eris with her father. Group Member: Job/Occupation:Bender,Commander of the Dai Li warriors,Traveler Weapon:Hand combat Items:Kunai,Shurikans,Rice balls, Element:Earth,metal |
Legacy9691Jul 29, 2010 7:15 PM
Jul 28, 2010 5:06 PM
#9
Approved Name: Therny Last Name: Fuego Age: 14 Nation: Earth Kingdom Starting Location: Born in the Fire Nation but moved to Earth Kingdom Appearance: Looks innocent but looks can fool... ![]() Bio/History: Parents ditched me when i was four n left me with my grandfather... Group:... Job/Occupation: Bender Weapons: Guns, daggers, swords (though sword skills are still a little rusty) Items: Clothes, money, bookbag, & concealed weapons Moves: Not available atm Element: Earth |
thernyJul 31, 2010 7:26 PM
Jul 29, 2010 6:13 AM
#10
Approved Name: Shien (Shii-En) Last Name: Undecided Age:24 Nation: Air Nomad Starting Location: Northern Air Temple Appearance: Added later Bio/History: Grew up as a normal air-bending monk Group: N/A Job/Occupation: Bender, Head-monk Weapons: long bo staff, that has hidden glider wings and, when you bend air into it, it becomes a long-spear with air being the blade Items: bo-staff/glider/polearm, ink & paper Pets: sky bison Moves: Air Manipulation: By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counterattacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust, and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staves or fans to increase or create precision within the air currents. An Air Shield.Air Shields: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision). Air Barrier: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions. Air Punch/Kick: Another more offensive move than is typical of airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an airbender. This is similar to many firebending abilities and the air blast, yet in the sense that it involves the firing of compressed or solidified air at an enemy in a non-continuous fashion i.e. the bender does not create a single great stream of air. This move is seen in the episode "Nightmares and Daydreams" when Aang produces several air punches in rapid succession towards a practice-Fire Lord dummy. Air Swipe: The air swipe is a dual defensive and offensive technique in which an airbender conjures a crescent-shaped construct of solidified air capable of deflecting colossal projectiles; (such as the catapulted flaming rocks often used by the Fire Navy ships) and sending them off-course. In some instances, such as when Aang and his group are traveling on the The Serpent's Pass together, these projectiles can be redirected back at the attacker. Aang has also been shown firing smaller versions of the air swipe as a weapon, shown for example in his chase of Azula in The Day of Black Sun, Part 2: The Eclipse. Air Suction: A technique used to bring people or things towards the airbender. It is used by Aang in many episodes, like "The Boy in the Iceberg" and "The Library", when he pulled Professor Zei out of harm's way, and "The Warriors of Kyoshi", when Aang takes up the fans dropped on the ground when he was fighting Zuko. Breath of Wind: Very similar to the standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, including narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock. This has been exhibited by both Aang and Roku. Enhanced Speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Aang has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing him to travel long distances without gliding or jumping. When used by a skilled Airbender, this technique can enable the Airbender using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master Airbender can use this technique to briefly run across water, as shown by Aang in "The Warriors of Kyoshi". Enhanced Agility: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat. Multiple Target Attacks: An airbender can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an airbending staff or from the bender's limbs. Aang has been shown to use these moves countless times throughout the series often completely blowing opponents away. Air Vortex: A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent (as demonstrated by Aang in his duel with Bumi, the air column easily throwing aside a boulder the size of a bus). In Avatar State an air vortex can reach winds up to 125 miles per hour. Air Wake: First shown by Aang in "The Crossroads of Destiny", by running in a circle and instantly building huge inertia, a master Airbender can shoot a blast of compressed air shaped like the user's body at a target. This move seems to have great concussive force. Air Blades: A more offensive move than is typical of Airbending principle, this involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual. Avatar Roku using Air Spout.Air Spout: Similar to the Water Spout, master Airbenders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. First shown by Aang in "The Avatar State", when Aang, enraged and in the Avatar State, rose into the air to destroy General Fong's base with a wave of earth. Avatar Roku also demonstrated it by using it to get to eye level with Fire Lord Sozin (who was suspended in the air with only an earth column to keep him from falling to his death) and deliver a final warning in "The Avatar and the Fire Lord". Mini-Tornado: This is a smaller scaled version of the air vortex which Airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops as shown by Aang during the battle of Wulong Forest where he narrowly avoids a lightning blast from Fire Lord Ozai by creating a mini-tornado and moving to the top of a rock column. Aang was also seen wielding this maneuver on the offensive against The Combustion Man in "The Western Air Temple" where he summoned the tornado with a kick in mid-air to conjure a powerful ranged attack. Strong Wind: It is possible for the Avatar to unleash extremely powerful winds. In "Sozin's Comet, Part 4: Avatar Aang", while extinguishing three enormous fire whips, Aang unleashed a straightforward wind attack at Ozai. Ozai was shaken, but apparently didn't take much damage from the hit. However, the same attack did great damage to a nearby rock pillar, weathering through the entire thickness of the pillar in a matter of seconds. Tornadoes/Hurricanes: In addition to very large and powerful air movements, an Avatar level bender can create massive tornadoes and hurricanes at will. Element: Air |
JyenhAug 16, 2010 2:16 PM
"I come for all who grow, crawl, and walk. I am the perfect hunter. In the end, I am the victor." |
Jul 29, 2010 6:17 PM
#11
Approved Name:ayami Last Name:tekoyami Age:18 Nation:Earth Kingdom Starting Location:city of omashu Appearance: ![]() Bio/History:blind ex champ fighter Group:none Job/Occupation:Bender Weapons:bending Items:personal item and cloths Moves:Earthquakes/Fissures,Quicksand,Earth Shelter,Earth Armor,Earth Wave,Dust Cloud,Earth Material Manipulation,Earth Block,Earth Sinking,Earth Smash,Seismic Sense Element:earth |
Obi-ChanJul 30, 2010 8:15 PM
Jul 30, 2010 7:07 AM
#12
Approved Name:Roka Last Name:Vu Age:17 Nation:Water Tribe Starting Location:Northern Water Tribe? Appearance: ![]() Bio/History:Roka live in Water Tribe.He is just random mage.When he was little his family teach him properly alot of water spells and makes him ready for the war.Right now he is traveling around world and want learn more about other countrys.He is friendly but shy. Group?: Job/Occupation:Mage Weapons:Fighting with mage stick Items:Bag Moves: Rain Drops:From sky starts falling rain thet heal peoples in the zone where it falls. Water Vision:Can comunicate with others thanks to reflecting in water. Water Shot:shots charged water power. Water Clone:Can create water clones. Summon:Can summon water beasts. Water Charge:Charges power and makes his moves stronger. Ice Armor:Creat ice armor to rise up his defense. Element:Water,Ice |
Paul-KunJul 31, 2010 10:18 AM
Whats falling from sky is not rain, but tears. ---------------------------------------------------- Everyone laushing to one because he is different, One laughing to everyone because their all same. |
Jul 30, 2010 9:41 AM
#13
Approved. Name:EunMi Last Name:Cho Age:18 Nation:Water Tribe Starting Location:Water Tribe Appearance: ![]() Bio/History:MiiNah is shy and friendly. She doesnt know how to hate. MiiNah is open-minded and speaks whats on her mind. Even though she's shy, She can be outgoing once someone gets to know her. MiiNah fights for what she believe's in. She was abused by her mother & taken care of by her older brother. She's loved by everyone. VERY dense. Group:? Job/Occupation:Bender/Traveler Weapons:Usually hand-to-hand combat. Use's lances made of Water. Items:Money, Food, Water & A pocket knife ( you never know ;D ) Moves: Splash - Water comes from beneath the feet of the opponent Tidal Wave - The surrounding area is filled withh rotating water, taking the enemies along with it. Element: Water |
Obi-ChanJul 30, 2010 8:14 PM
they see me rollin.. AND THEY HATIN ;D |
Jul 30, 2010 10:43 PM
#14
Approved Name: Tyrano Last Name: Vin Age: 18 Nation: Air Nomad Starting Location: Northern Air Temple Appearance: ![]() Bio/History: (i made one but it got deleted so now i dont feel like re-doing it...maybe later) Group: N/A Job/Occupation: traviler Weapons: none Items: a tiny pack to hold food and gold Moves: N/A Element: Air |
Obi-ChanJul 30, 2010 10:48 PM
characters - RP like you've never RPed before - name: Tabor pic: ![]() |
Jul 31, 2010 12:20 PM
#15
Approved Name: Torio Last Name: Vu Age: 18 Nation:Air Nomad Starting Location: Appearance: ![]() Bio/History: His fate was to be air monk.He dont like fighting but if its needed then he will fight.He is friendly but little to quiet.His only friends when he was little was his demons Ai and Yuki thet can helps him in fights Group: Job/Occupation: Monk Weapons: Katana,mostly fight in palm fighting style Items: money,bag, Moves: Summon: Can summon his demons Ai and Yuki ![]() Air Control: can control air around,can make tornado etc. Air Shield: not thet powerful like wind barrier,make air shield at spot where he need it. Wind Barrier: Make powerful barrier from wind. Air Blast: Makes powerful air pulse thet can shot on target. Air Fighting:when he fights with his palms he can make damage even if he didnt hit the target with the wind around him. Air Cut: makes powerful air cut from his katana,thanks to his katana its power is raised up. Element: Air |
Paul-KunAug 1, 2010 1:16 AM
Whats falling from sky is not rain, but tears. ---------------------------------------------------- Everyone laushing to one because he is different, One laughing to everyone because their all same. |
Jul 31, 2010 1:47 PM
#16
Approved Name:Rinna Last Name:Shui Age:16 Nation:Water Tribe Starting Location:Earth Kingdom Appearance: ![]() Bio/History:Rinna is a person who can't express her feelings well,kinda slow at getting it(dense).She wanted to travel around the world because she gets bored at staying at 1 place and she doesn't like to stay at her home all alone. Group:- Job/Occupation:Traveler Weapons:Bow and Quiver,dual dagger. Items:Bag,Money,rope,waterbag,oil and firestones Moves:- Element:- |
RhythmxBeatAug 1, 2010 11:04 AM
Jul 31, 2010 9:45 PM
#17
Approved Name:Yuriko Last Name:hayashi Age:11 y.o .. Nation:Water Tribe Starting Location:South Pole Appearance: ![]() Bio/History:i am a young water bender. i don't easily learn things . i'm really afraid of fire because i had an awful past about fire.. Group:none :) Job/Occupation:Bender Weapons:Nothing Items: A Bag with things like Candy,Telescope,Pen,Paper,Water Holder, & A Compass Moves: Still nothing Element:Water |
Obi-ChanAug 3, 2010 4:41 AM
Aug 3, 2010 4:13 AM
#18
Approved Name: Ren Last Name: Age:17 Nation:Earth kingdom Starter location:travel Appearance: normal dai li look Bio/History Group Member: none Job/Occupation:Bender,former Dai Li warriors,Traveler Weapon:Hand combat,sword fighting Items: Dai li cloths, gloves and shoes made of rock and a metal sword hidden in the cloths, wather,disguise for every nation (can be a spy) . Element:Earth |
ren9Aug 4, 2010 6:33 AM
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Aug 3, 2010 10:25 PM
#19
Approved Name:conan Last Name:sayamaki Age:11 Nation: Fire Nation. Starting Location:sun people temple Appearance:(sorry don't do spoilers)has red and blue hair that is in a yin yang look has grey and green eyes wears mostly red with gray green and blue to sybols peace beteewn all four nations Bio/History:was born from the prevouis sun people leader when he died conan became leader Group:sun people Job/Occupation:sun people leader Weapons:two swords called dragon's fang and dragon's bone (both made of dragon we are thankful for you tribute) Items:money from all nations,scrolls,dragon scales (again thank you), dragon blood Moves:the dancing dragon (a dance and attack that usally has two people ) fire whip(tame the dragon be the dragon)fire punches and kicks(you should know) Element:fire |
Obi-ChanAug 4, 2010 1:18 AM
Aug 4, 2010 1:42 AM
#20
Hey everyone when ya make a character remember to claim a seat and do your points ok. Claim Your Seat Point System |
Obi-ChanAug 4, 2010 1:45 AM
Aug 4, 2010 9:09 AM
#21
Name:Akihiko(Akira for short) Last Name:Denjiro Age:16 Nation:Fire Nation Starting Location:Fire Nation Capital Appearance: ![]() Bio/History:Was raised by famed fire benders and was forced to train for hours on end weither it was stratgey training or bending practice. His parents we framed for terrison and were killed he how ever was taken under the care of one of the soilders. As he grew his talents became more noticied. Job/Occupation:beneder Weapons:katana, greatsword Items:Drinking wate, clothing, and a pack with wraped meats Moves:Enflame: a 10ft circle appers around me burning and sending everyone in it flying out of it. Stelth Sparks: A small bolt of fire is sent from my fingers it can hit pressuer point inmoblilizing the enemy Element:Fire |
blackdeath89Aug 4, 2010 1:47 PM
Aug 4, 2010 1:19 PM
#22
Oh your character is approved but you got to start in worried and then when you get stronger you can be a general. |
Aug 7, 2010 10:55 AM
#23
name:meo Last Name:ruru Age:17 Nation:Water Tribe Starting Location:Northern Water Tribe Appearance: ![]() Bio/History:meo was born in the northern water tribe, her family disappered when she was young so her grandmother raised her and tought her how to blood bend and water bend. when she turned 13 she went out on her own to look for her own destiny. personailty:shes nice, random and dramatice (if your on her good side)yet she can be mean and sly Group:{?} Job/Occupation:bender Weapons:daggers, knifes, and bending Items:hidden daggers and knifes,a neckless her grandmother gave her Moves: Water Shot:shots charged water power. Summon:Can summon/talk water beast. Ice Armor:Creat ice armor to rise up his defense. blood bending:can contral anyone at any moment, using thier blood(her grandmother teached it to her) water fish:helps breath under water ice daggers:sharp ice that can kill u healing gloves:wter around ur hands helps helps heal other ice rock:freezes rock and then smashes it |
akira-oniAug 7, 2010 11:28 AM
ill drag you to hell |
Aug 25, 2010 6:23 AM
#24
mewrenee45Aug 27, 2010 12:17 AM
Aug 25, 2010 11:26 PM
#25
Approved but you can only have one element and you can only pick one off all 4 element. |
Oct 21, 2010 4:21 PM
#26
Name: Aki Last Name: Taylor Age: 18 Nation: Water Tribe Starting Location: The Southern Water Tribe village at the South Pole Appearance: ![]() Bio/History: Born and raised in the Souther Water Tribe with her mother and father. When she was 5 her parents died out at sea on day. Taking care of herself since then she does not like the help of others, but she would help others for a payment of food. When she was 7 she learned that she was a water bender and because she took care of herself she had become strong. She even got to train with the male warriors, who are teaching the young boys in the village how to fight, when she was 7, which is where she learned how to fight with a sword and became stronger. But she was still a longer not wanted any help. At night she would practice her water bending with the village's Water Bending Master. Now 18 Aki has decided to leave her little village and search for strong opponents to fight to improve her skills as a water bender. Group: none she's traveling alone Job/Occuupation: Bender/ and she does odd jobs for either food or money which ever she needs when she does the job. Weapons: She has 3 water pouches to hold her water bending water in and her sword as a backup weapon, plus her fist. Items: food, water, bandages, money and a bag to carry everything in. Moves: healing: she can heal her injuries the water whip: she makes a stream of water into a whip the water sword: she takes her sword and bends water into the shape of her sword and she'll have the power of water in her hits (I'll understand if you do not accept this move. I'm just running out of ideals.) Many more water bending techniques. Her excellent sword fighting skills. She is also a hand to hand fighter (only when she runds out of water and her sword is knocked out of her hand and it's too far away to try to get too) Element: water |
FlameLightning17Feb 13, 2012 4:03 PM
Nov 12, 2010 8:54 AM
#27
hi my names linke am a bender air butt i well useley use a swared |
Jan 1, 2013 1:35 PM
#28
Name: Corey Last Name: Grants Nickname: Burst Dragon Age:19 Nation:Fire Nation Starting Location: outside of the main gates of the fire lords house Appearance: ![]() Bio/History: The Fire lord had his whole family killed for tresan and he was only a small kid at the time, but now that he has had time to train and get stronger he is now wanting entrence with the fire lord Group:none Job/Occupation:rouge bender Weapons:two katanas,small throwing knifes, and gauntlets Items: money, food, and first aid Moves: Fire lashes: An even further extension of the fire whip/stream, firebenders can create a long lash of fire, and bring them down on their enemies Fireballs or "Fire-jabs": A basic ability, jabs and punches produce miniature fireballs and missiles of flame. These can be charged up (refer to charged attacks) to create larger, slower bursts, or swiftly and repetitively fired to keep opponents off balance Jet propulsion: Skilled firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air. healing: he can burn his wounds shut (tempory) Dragon breath: The breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame, ten time hotter the breath of fire Element:Fire ( His fire is made of pure hatred for the fire lord so it is black) |
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by Ryouji
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Aug 18, 2010 7:07 AM |