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Feb 19, 2010 9:41 AM
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Throughout your stay in Battle Crusades, you will spend some of your time improving stats, which can play a vital role in missions, events, and combat, as well as what your character can learn. Stats are mainly for determining which fighter has the better odds of successful attacks, outmaneuvering, etc. The numerical advantage of stats are mildly important, incidentally when both characters are great role-players, and the only thing that truly separates them is the difference in their skill, strength, speed or power.

Stats and Roleplaying come together to determine the outcome of matches. The larger the stat difference a Roleplayer has the better chances of defeating or killing another player. However, stats are not everything. Roleplaying also plays a part in combat. The gaps between stats prevent focus on stats alone. They are to keep people from just wining with just stats. Roleplaying is what you'll need to win, not stats alone. There are four types of stats: Speed, Strength, Skill and Power (Magic, Reiatsu, Chakra ect.)

Stat Gaps

Power

0-150: No effect.
150+: Able to hinder an opponent's movements and slightly affect respiration.
300+: Able to dramatically affect both an opponent's movements and breathing.
400+: Able to either halt an opponent completely or stop the opponent's airflow.
500+: Able to paralyze an opponent with the full weight of your power.

Skill

0-79: No effect.
80+: You are capable of dissecting an opponent's actions.
150+: You are capable of changing the flow of battle with any of your actions.
350+: You are capable of making near flawless cuts with extreme accuracy.

Strength

0-79: No effect.
80+: Your strikes are slightly more powerful.
150+: Your body is able to withstand a higher amount of punishment from the opponent.
300+: An opponent cannot physically block your strike without getting hurt.
400+: Your strikes are devastating, able to shatter bones with just one strike.

Speed

0-79: No effect.
80+: You are able to move slightly faster than your opponent.
200+: You are able to physically outrun your opponent.
300+: Your opponent only sees a blur when you move at full speed.
450+: An opponent cannot follow your movements at full speed.


Beginning Stats And Capacity

When making a character you always start out with the following stats depending on your faction or rank you apply for. each faction starts out with different stats. For example; An Academy student would start out with 75 stat points as to a Jounin starting with 150. Spilt the Stat points equally or to your liking. These are the starting stats:

Humans

Magically Aware Humans: 120

Spiritually Aware Humans: 120

Gunslinger: 80

Ranged-Combatant: 80

Noble Demons

Darvanian: 300

Lesser Demons

Succubus: 90

Vampires: 100

Draconian: 80

Lycanthrope: 100


Stat Capacities

Depending on your rank or faction, everyone will have to stats that are slightly higher than the other two. This means that if you were making an ANBU Captain, for example, you would have two stats at 620 while the other two would be at 640. Out of the 300 stat point it would look like this:

Speed: [75/640]
Strength: [75/620]
Skill: [75/640]
Power: [75/620]

Stat capacity would mean that the individual cannot go over the limit. However, Items, weapons, or other stat boosters would let you go over the boundaries.

Here are the stat capacities:

Humans will have two stats at 620, and two stats at 640

Beast will have two stats at 600, and two stats at 650

Noble Demons will have two stats at 670 , and two stats at 680

Lesser Demons will have two stats at 550 , and two stats at 590
-Madara-Mar 5, 2010 4:50 PM
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