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Oct 6, 2014 8:02 PM
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Feb 2013
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The Function of this Thread

This thread is accessible to everyone, but only admins can post here. The main objective of this thread is to create possible enemies that will be faced in special times of the RP. This thread can be consulted for discovery of a boss' strength and also weaknesses. Keep in mind, however, that, in order to discover the boss' abillities, one person needs to see them while RPing. After an abillity is seen, they can be revealed here, with a brief explanation on how they work and what effects they pose.

Bosses use the same stat system as the players, but they have no limit whatsoever to the quantity of points that they can possess in each area.

Keep in mind that every boss has their own weaknesses. Some of them require more work to be killed while others can be normally killed. Each boss has their own set of moves, which can be later discovered after killing it. Only two of the boss' abillities can be discovered and the dropped abillities to be discovered are up to the admin who created the boss. The dropped scroll of abillity can then be read for only one player to master this abillity. After the player masters the abillity, any other player of the same role/job/class can learn the skill, but not even close to being as effective as the player who first mastered it.

How to create your own Boss:

To create your own boss, you need to follow the template below:


Name: Name or nickname of the boss.
Phase Inteded: On what phase will the boss appear? First, Second, Third, Fourth or Fifth? Currently, we are on the first phase.
Affiliation: What are your boss' allies? The Time Army? The Jungle where he is located? This will be useful for chosing the mobs that will appear during the Boss fight.
Level: Easy, Medium, Hard, Very Hard, Extremely Hard or Impossible.
Location: Where will we find your boss? Characters should not know this.
Battle Phases: How many times do we need to defeat your boss to kill it?
Appearence: The appearence of your boss, depicted by either an image or your own words.


After creating your boss' brief explanation, you will then proceed to create his stat list. Keep in mind that no Boss is perfect. They need at least one stat which isn't considered very high, unless your Boss is classified as Impossible.


Strength: Dictates overall melee damage, gives a bonus to physical damage resistance and increases chances of shrugging off physical attacks without being affected. Also dictates size of your boss.
  • 200 STR: Human-sized. D Physical Resistance.
  • 600 STR: Titan-sized. B Physical Resistance.
  • 1000 STR: Much taller than Titan. A Physical Resistance.
  • 1500 STR: Dragon-sized. A+ Physical Resistance.
  • 2000 STR: Ancient Dragon-sized. A+ Physical Resistance.
  • 10000 STR: Planet-sized. S Physical Resistance

Dexterity: Dictates overall ranged physical attacks damage and increases chances of escaping crowd control attacks. Also dictates the ammount of weapons you boss uses.
  • 500 DEX: Two weapons. No chance.
  • 1000 DEX: Four weapons. No chance.
  • 1500 DEX: Six weapons. No chance.
  • 2000 DEX: Eight weapons and so on... Very small chance.
  • 4000 DEX: Small chance.
  • 6000 DEX: Medium chance.
  • 8000 DEX: Big chance.
  • 10000 DEX: Very big chance.

Willpower: Dictates overall ranged and physical magical damage and increases Holy Magic resistance. Also dictates how many mobs you boss can have in the final battle. Holy Magic Resistance only applies to Cryptid bosses.
  • 400 WLP: E Holy Magic Resistance. 10 Mobs.
  • 600 WLP: D Holy Magic Resistance. 20 Mobs.
  • 800 WLP: C Holy Magic Resistance. 30 Mobs.
  • 1000 WLP: B Holy Magic Resistance. 40 Mobs.
  • 1200 WLP: A Holy Magic Resistance. 50 Mobs.
  • 1500 WLP: A+ Holy Magic Resistance. 60 Mobs. <- Soft Cap( all levels above this won't raise Holy Magic resistance. Ammounts of mobs gained is reduced by 5 with each 500 points after the soft cap. )

Constitution: Directly dictates ammount of HP your boss has. Can vary greatly. Also increases your boss' elemental resistance, which will be shown below. Your boss' HP is equal to 2x his/her/it's Constitution.
Agillity: Dictates movement, sprinting, attacking and flying speed and gives a bonus to critical damage.
Perception: Dictates accuracy and the abillity to detect hidden enemies. Also gives a bonus to Critical Chance( each 20 Perception adds 1% Crit chance ).


Now, about the Resistance list... Here is a template. Keep in mind that the resistance scales from E to S( min to max ). With an E resistance, you will receive the pure damage of any spell cast by an enemy. With a S resistance, you become imune to that attack.

E = 0% resistance
D = 20% resistance
C = 40% resistance
B = 60% resistance
A = 80% resistance
A+ = 95% resistance
S = 100% resistance


Holy Resistance:
Physical Resistance:
Fire Resistance:
Ice/Water Resistance:
Lightning Resistance:
Void Resistance:
Darkness Resistance:
Poison Resistance:


After all that, you will now create your boss' skill set, which, at first, shouldn't be visible to anyone. So, only make your boss' skill set after he was either defeated or has been faced once.

After doing all this, you will now post your boss' status. Some bosses can respawn, while others may only be killed once. Respawned bossess will only change their statusses from active to slumbering, in which case you must place a timer for how long you expect him/her/it to be slumbering. Mortal bossess will switch between Alive and Deceased statusses and Impossible-Leveled Bossess will always be Alive.
YzmaelOct 7, 2014 11:37 AM
Through me the way is to the city dolent;
Through me the way is to eternal dole;
Through me the way among the people lost.
Justice incited my sublime Creator;
- Divine Comedy, Inferno, Canto III.
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